SakeTami
ふじはじめ
ふじはじめ

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ジオメトリノード泡の設定追い込み/Geometry Nodes Bubbles Settings Fine-Tuning

こう、なんというか、水中で吐いた息の泡って大きいのも小さいのも混ざってる感じ

だと記憶してたので、その記憶を思い出すようにしながら口から出る泡を2パターンに分けてそれぞれのジオメトリノード設定を追い込んでいました。

Well, how should I put it... I remembered that bubbles from exhaled breath underwater seemed to mix both large and small ones, so I was recalling that memory while dividing the bubbles coming out of the mouth into two patterns and fine-tuning the geometry node settings for each.



ジオメトリノード泡の設定追い込み/Geometry Nodes Bubbles Settings Fine-Tuning ジオメトリノード泡の設定追い込み/Geometry Nodes Bubbles Settings Fine-Tuning ジオメトリノード泡の設定追い込み/Geometry Nodes Bubbles Settings Fine-Tuning

Comments

One option would be to bring them a bit silver reflection so it's still seen in the dark but can still be seen in the light too :)

margazerab

The challenge lies in making the bubbles visible even in dark areas, so I'm currently experimenting by tweaking various background settings and shader nodes.

ふじはじめ

It's quite good, I like it! Make sure those are visible in a dark environnement too :o)

margazerab


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