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futuremvz
futuremvz

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Character Death (Read Below)

This is very game-changing so I have to think of the best way to do this if voted yes.

So based on your choices, (making the wrong judgement about who to trust, listening to enemies, not listening to advice, etc etc)

Should main female characters be able to die? Of course you can have a play-through saving everyone. 

Or should every main female character get a safe force field so you never worry about your harem/one girl die?

Comments

Damn, such a shame that people are voting "no" for this. Realism is extremely desired.

OSaV

I'm more refering to the Risk vs Reward. People who invest in a game where they risk losing characters they get attached to, they tend to want to have some form of reward that is worth that risk. In any case, I'll continue keeping an eye on the project, looks like it's getting more promising everytime I poke my head in.

Realms×Myths

Appreciate the advice! If I do end up going a route which offers more difficult play I'll make sure that reward is on par, even though I don't really plan to make my game "difficult".

FutureMVz

Well, in either case, my "why not both" stems from (some) Fire Emblem games (especially recent ones) having a "casual" mode for new players and "classic" for the die hard players that grew up with perma death and for some reason prefer it. While the implementation and system are different, my point is that adding a simple option to disable or enable specific aspects or features to a game will increase the audience that will be willing to play it. Sure, a large group of people didn't like the changes to Fire Emblem Awakening and Fire Emblem Fates when compared to other titles in the series, but they sold well enough that we have had other FE games since, and high quality remakes of older titles using the new engines… So my guess is the people complaining were the vocal minority, and people who didn't like casual mode, phoenix mode, and the other optional features simply turned them off, and played the game they way they like, while those who prefer not permanently losing their characters would turn on casual mode. However, since your game is fundamentally different from Fire Emblem, if you add the option to prevent or include death, I would suggest having bonuses only available if you're playing with deaths enabled. Not anything absured, just small things that people who watch a stream, or played a previous file in a different mode, would notice as different from the other playthrough. I often find it frustrating when a game increases in risk with no increase in reward. To me, just feeling the "I did it" isn't a rush, because I don't feel it through how frustrated or stressed I am. The opposite is also true, if the game is throwing me a ton of free items, or I earn more money than I could spend, I feel like the game is too easy because I have everything I need to the point that all risk would be my own stupidity rather than any legitimate challenge. Whatever you end up choosing to do, make sure any risk is balanced with reward.

Realms×Myths

If party do end up being able to die, you'll have to make an option that causes it to turn out that way. I think most of the time you'll be able to use your gut to feel which option is the right choice, of course to not make it too easy though I'll throw it curve balls. As long as you paid attention to characters and ones that you're able to trust you can save everyone though. Of course after they die you won't be able to bring them back, but you'll have to mess up quite a bit for a character to die anyway.

FutureMVz

Why not both? Like, have an option when starting a new game to set main characters (male and female, or per gender, or whatever you wish) as "essential" or vulnerable to death. I know some reasons for why not, such as excess work. But if you are willing to do that work, et cetera, why not do it? If you can only include one option, don't have a FF7 moment where a party member is forcefully unavoidably killed off. I'm not against unavoidably, unreversably killing characters, just not ones that can become a core member of your skill set\combat team\et cetera.

Realms×Myths


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