SakeTami
hanmen
hanmen

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Decals poll

Do you like the decals? Which type of decals you want me to add to the package in the future?
Suggest your ideas in the comments.

Comments

First of all, thanks for your amazing work! Thanks to you, HS2 and Studio Neo 2 are now actually worth using as graphics engine, instead of the outdated, limited and underpowered stock HS2. I voted for more sci-fi content. I’m currently working on a visual novel that takes place in the present day but has a lot of high-tech elements, so more tech an sci-fi elements will be very useful to me. Putting that aside, I think it’s better to add things that we don’t have yet, rather than just more of what we already have. HS2 already has plenty of magic effects and some dirt effects, but there are very few pure sci-fi or tech elements. I partially work around that by using imageboards, but sci-fi and tech decals, and neon or cyberpunk ones if possible, would be very useful for a lot of people.

pemoj

Would also be good to be able to control the shape of the cube gimmick. Maybe have it allow for a semi circle that applies more uniformly along a curve. Allowing the direction of the applied decal to either be applied on the inside or outside of the curve (concave vs convex). This mainly to provide more precise application along curves as often times you need to 'thicken' the cube gimmick to get it to apply to the entire curve, which increases the chances the decal also clips and is applied to something else.

Grizzlebub Games

問題は解決しました!cumのデカールがすごく便利です。是非とも追加を。太くドロッと垂れるパターンが欲しいです。よろしくです。

オランゲランゲ

Handprints / bruises / bitemarks. Would make adding them dynamically to a character in a scene a lot smoother.

Saul Goodman

I'm gonna vote for dirt. I'm bulding some makeshift maps for Studio and most building blocks tend to be a bit sanitized. The current cracks will be helpful to make things look a bit more weary and teary, but some more would be great, tbh.

orco80


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