I was working on the few things. The main is the color grading. AgX was there for a while, but the color corrections was done in LDR. I had some consultations and research about how Blender does color correction and I'm trying to implement a linear color grading before AgX tonemapper, which can bring a great improvement in overall graphics. Actually huge improvements. You can see the demo screenshots with the new color correction.
Another problem is that CTAA applies after PostProcessingStack causing effects like Grain gets killed. I've made a new grain effect that correctly applied after CTAA.
Hanmen
2025-06-15 17:55:35 +0000 UTCTony
2025-06-15 01:56:01 +0000 UTC