Hey there, I came across a small issue, that might be on my end, but I can't figure out what is causing It. I am unable to get my enraged Werewolves to go into the containment unit anymore. I can't click on it. The only time I can Interact with it is when my wolves are not enraged or when they are humans. I use another mod as well 'werewolf tweaks' from 'Chipped's creation corner' But I don't know if this is what is causing it. ( I did remove the walk he has) It all worked perfectly fine before Growing together. Here is a link to his page. https://chippeds-creation-corner.super.site/projects/mod-overview/werewolf-tweaks. ( It does show it as compatible on Simsvip). any help or ideas is greatly appreciated. thank you so much for your time :).
Alysen
2023-03-28 03:51:35 +0000 UTC
Thank you so much for this mod, it’s amazing! I made a spanish translation and it’s here (https://www.patreon.com/posts/70403337?pr=true) if you want to link it :)
spacey pilots
2022-08-12 01:09:14 +0000 UTC
Exactly what I thought this was going to be when I saw it. I ended up using a prison cell door mod, and made a little cell in the basement, where I can put in any sim, even werewolves. However, this is a lot more compact, and will certainly see a use, thanks!
Anach
2022-07-11 13:12:11 +0000 UTC
Hi, SpinningPlumbobs! Are you planning on updating the Expanded Mermaids mod? Since lunar cycle was added it could be really cool to implement that into the mod. Plus other things could be added as well
Arina Lujāne
2022-07-02 00:48:23 +0000 UTC
Hi and I just wanted to say how much I love your werewolf mod I do hope to have more interactions with the EA mod like being able to do fated mates. My question is regarding the Feral Containment Unit I initially kept the whole mod in its folder within the main mods folder I search for the FCU it doesn't appear it does appear in search but not in the catalog. I then moved the script directly into the mods folder same issue the moonwood mill tunnel entrance is the only box that shows that looks like the FCU.
Jorge Mejia
2022-07-02 00:33:53 +0000 UTC
I would like to use this, but the Sims Werewolf program looks so stupid and the werewolves are so badly illustrated, yours are 100 times better, I cannot make myself buy it. Maybe for $10 or less.
Wayne Ryerson
2022-07-01 20:23:13 +0000 UTC
OMG, this is awesome! this works Perfectly for the story I'm doing :D Thank you!! I love what you do!. I truly appreciate it :D
Alysen
2022-07-01 04:33:30 +0000 UTC
Just wanted to say: Thank you so much for all you do! I really appreciate your great work to improve werewolves and other contents in the game. 🙏🏻 Super excited about future updates and additions.
Oc- chan97
2022-06-30 14:19:41 +0000 UTC
Thank you Plumbob
Weylyn
2022-06-30 12:22:03 +0000 UTC
I like your werewolf mod a lot better. You created werewolves, unfortunately the makers of Sims 4 only made it as far as cute foxes. I still have your werewolf mod active. Only your whitelighters just don't want to make my sim one of them. They come over, my sim talks to him, but the point of the transformation doesn't materialize
Beate Lehmann
2022-06-30 04:31:56 +0000 UTC
Thanks for your response! I'm going to add your mod along with the werewolf containment tonight. I'm not too concerned about the hybrid at this point. Always looking forward to your updates and future creations!!
JaiPower
2022-06-30 00:07:59 +0000 UTC
Currently, there’s no serious issue with using my mod alongside the werewolves pack. However, the current version doesn’t support hybrids between mine and EA’s werewolves, so there may be strange bugs, but they shouldn’t cause much of an issue. I’m working on an update that will make the occults fully compatible and enable features between both of them. :)
Trey
2022-06-30 00:00:25 +0000 UTC
This is fantastic!! Just what I was hoping for!! Thank you 😊! I recently had to reinstall my mods and wasn't sure if your mod can work together with the sims 4 werewolf pack. I would love to use them both together, can I?