SakeTami
Astral_D_Phantom
Astral_D_Phantom

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2025/03/15@進捗情報~progress~

3月3週目の更新です。


今週の更新は、肌の柔らかさを出す設定を組み込む設定を勉強し、試行錯誤していました。

This is the third week of March update.


For this week's update, I studied and experimented with how to incorporate settings to create a softer skin look.

2025_0310_Saface_Deform_Test_040001-0180


2025_0310_Saface_Deform_Test_050001-0180


2025_0310_Saface_Deform_Test_060001-0180


2025_0310_Saface_Deform_Test_QualityStep40_FPS30_010001-0180


足は速めに良さそうな挙動になりましたが、胸の質感(物理判定)が中々納得のいく感じにならず、かなりの時間を乳首に費やしました…。


最後は物理判定の質感向上(計算に時間がかかる)の設定を上げて、めり込みを軽減し、一時妥協といった形で今回の更新用の動画へと描きだし。


胸の1つ目の動画の挙動はふんわりとして、ぷるんとした跳ね返りは良かったのですが、先端の潰れ方が酷く、2つ目の動画は触れた瞬間にぷるぷると小刻みに動きすぎな感じが否めない…といった感じで中々折り合いが付く設定には辿り着けませんでしたが、それなりの挙動までは出来たので、次週からはもう少しだけ調整した後に次のステップに移りたいと思います。


次は、触手またはスライム系の簡単なモデリングと、動きの設定。

物理演算とアニメーションの調整をし、月末の簡易動画の作成に向けて試行錯誤してきます。


いやー、前回の3Dモデル"トリック"よりも制作時間が掛かってしまいましたが

少しだけパワーアップしたモデリングが出来た気がします。

まだまだ覚える事が沢山ありますが、クオリティの高い動画を作れる様、頑張っていきたいと思います…!


それではまた、次週の更新でお会いしましょう。


The legs were fast and had good behavior, but I wasn't quite satisfied with the texture (physics judgment) of the breasts, so I spent a lot of time on the nipples...


Finally, I increased the settings for improving the texture of the physics judgment (which takes time to calculate) to reduce the sinking in, and as a temporary compromise, I started drawing out the video for this update.


The behavior in the first video of the breasts was soft, and the bouncy bounce was good, but the tips were badly crushed, and in the second video it couldn't be denied that the moment it was touched it moved too quickly... It was difficult to arrive at a setting that was satisfactory, but I was able to get the behavior to a reasonable level, so from next week I would like to make a few more adjustments before moving on to the next step.


Next is simple modeling of a tentacle or slime-like object, and setting its movement.

I will adjust the physics calculations and animation, and continue trial and error in preparation for creating a simple video at the end of the month.


Well, it took longer to make than the last 3D model "Trick",

but I feel like I've managed to create a slightly more powerful model.

There's still a lot to learn, but I'll do my best to make a high-quality video...!


See you next week for the next update.

2025/03/15@進捗情報~progress~

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