Runtime Unity Editor v1.11
Added 2020-01-07 12:01:00 +0000 UTCIn-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer.
What's new?
- C# REPL can now access all non-public members (e.g. private fields) directly. Access modifiers are completely ignored. (Thanks to modified mcs.dll by @denikson)
- C# REPL no longer requires System.Xml.dll to work, therefore it's available in more games now.
How to use
- Install BepInEx v4.x or v5.x if you don't have it already. You can download it here.
- Download the latest build from below. Make sure to get the correct version for your BepInEx.
- Extract the BepInEx folder from the archive directly into your game directory (you should already have a BepInEx folder there from previous step). Replace files if asked.
- To turn on press the F12 key when in-game. A window should appear on top of the game. If it doesn't appear, check logs for errors.