Hi everyone,
If you're wondering what I've been doing in the last couple weeks... well... so do I, ahahaha.
I lost a bit of focus, and so I've not been as productive as I'd like to. For that, I apologize.
I started to work on correct pipeline placement for upscaling in NRSS last weekend, when I thought I was gonna take a little break... and ended up doing a pretty shitty job. In short, it'll make a small improvement to VFX and post processing when upscaling is enabled, compared to the simpler upscaling method which is currently in use.
But it's proving to be a very big task (almost everything is broken currently), as I expected, and I might not have the persistence go through with this, especially considering how little of an improvement it makes.
In case you haven't noticed, NRSS is using correct pipeline placement for DLAA and FSR AA and they should look slightly better than the same settings in ER.
And I suppose you're wondering why I'm not doing this on Elden Ring instead. Well... ERSS has evolved into something that is very tricky work with (even for me, who programmed the whole thing), so I decided to develop NRSS from scratch in a more organized way and hopefully I'll be able to adapt it to run on ER once it's finished.
Even though I cannot promise correct pipeline placement will be delivered, I'll continue to work on NRSS and other mods as well, and I'm very grateful for everyone's support. Look forward to my future updates.
Take care,
Tai.