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SILENT HILL f - Frame Generation Mod v0.2.2 [SHf-FG]

Features

  • DLSS-FG integration (optionally with MFG).

  • FSR 3.1 Frame Generation.

Known issues

  • DLSS or FSR anti-aliasing/upscaling is required.

  • Using FSR-FG in exclusive full-screen may lead to freezing or crashes.

  • There might be some instability.

Installation

  • Extract SHf-FG-Release.7z to the SILENT HILL f directory (where SHf.exe is located).

  • Press END to open the overlay and enable frame generation.

  • In the game's graphics settings:

    • Set Shader quality to Medium or higher.

    • Change Anti-aliasing setting to DLSS or FSR.

Change log

v0.1.1

  • Added HDR support.

  • Fixed incorrect color space being set when turning on frame gen in HDR.

  • Fixed 16:9 cutscenes on non-16:9 resolutions.

v0.2.0

  • Added support for using FSR upscaler with frame gen.

  • Camera cuts are handled property to eliminate artifacts.

v0.2.1

  • Fixed flickering mouse cursor.

v0.2.2

  • Fixed game window appearing frozen while in background with FSR-FG and VSync on.

Join my Discord server

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MHWSS (v1.0.0): Monster Hunter: World - Temporal Super Sampling Mod

Preview

Features

  • DLSS4 DLAA

  • FSR4 or FSR3 NativeAA

Known issues

  • Crashes when FidelityFX CAS is turned on

  • DX11 mode is not supported.

Installation guide

  • Copy MHWSS.dllMWHSSLauncher.exe and MHWSS (folder) to SteamLibrary\steamapps\common\Monster Hunter World

  • Go to Monster Hunter: World properties in Steam and set launch options to cmd /c start MHWSSLauncher.exe & rem %command%
    (the launcher may not work without having done this)

  • Launch the game either by clicking Play or using MHWSSLauncher

  • In the game's graphics settings menu:

    • Set Anti-aliasing to TAA

    • Set Image quality to High

    • Keep FidelityFX CAS off

  • Press END to show the overlay and configure MHWSS

View Post

ERSS-FG v4.10.6 (Early Access): Frame Generation and Super Resolution for ELDEN RING

(Non-EA version: https://www.patreon.com/posts/125972766)

Features

  • Frame Generation:

    • NVIDIA DLSS 4 (with Multi Frame Generation)

    • AMD FSR Frame Generation 3.1

  • Temporal Super Sampling / Upscaling:

    • NVIDIA DLSS 4

    • AMD FSR 3.1

    • Intel XeSS 1.2

  • NVIDIA Image Scaling sharpening option for DLSS and XeSS

  • Render ReShade effects before UI blending (experimental)

  • Latency reduction: NVIDIA Reflex, AMD Anti-Lag 2

  • HDR in borderless screen mode

  • FPS unlock

  • Ultra-wide unlock with loading screen 'fix'

Requires ELDEN RING version 1.16, 1.14 or 1.13. Older versions of the game are not supported.

You cannot play in the official online mode while using this. (The mod doesn't affect your save data, however.)

Quick-start:

Prerequisite: Turn on Hardware-accelerated GPU scheduling (HwSch) in Windows graphics settings (expect screen tearing and stutters while HwSch is disabled)

Using ERSS-FG standalone (recommended):

  • Extract the attached file's content to the ELDEN RING\Game\ directory (including ERSS-FG.dll, D3D12.dll and the folder ERSS2).
    For using alongside ReShade: install the file ERSSReShadeStub.addon to ELDEN RING\Game\

  • Disable Easy Anti-Cheat, either by putting cmd /c start eldenring.exe & rem %command% into launch options in Steam or by using some other tool.
    For Steam Deck (Linux) users: cmd=(%command%); cmd[-1]="eldenring.exe"; WINEDLLOVERRIDES="dinput8=n,b;d3d12=n,b;dxgi=n,b" "${cmd[@]}"

  • Set Resolution in the game's Graphics menu to your target resolution (i.e. your monitor's resolution)

  • Open the mod's configuration overlay with the Home key, select a Frame Generation and a Super Resolution method, restarting the game is required for turning on Frame Generation.

Using ERSS-FG alongside ReShade (requires ReShade version 6.0.0 or newer, supports FrameGen):

  • Install ReShade with full add-on support

  • Install ERSS-FG using the instructions above including the file ERSSReShadeStub.addon

  • Optionally install my modified version of ReShade to enable rendering effects before UI blending (enable Inject Effects in the advanced settings). ReShadeHEX installer is attached below.

[Deprecated] Using ERSS-FG as a ReShade addon (version 6.0.0 or newer, FrameGen is not supported):

  • Install ReShade and ERSS-FG following the instructions above

  • Delete the file D3D12.dll that comes with ERSS-FG

Notes for Wine/Proton users (including Steam Deck, Linux and macOS users):

  • The mod's overlay may be invisible while running in exclusive full-screen.
    Workaround: switch to borderless mode, or turn on "Override Full screen state" in ERSS advanced settings before switching to full-screen.

For Mac OS users (or those running the Steam client through Wine instead of using the native Linux Steam client):

  • Add the file name (excluding the ".dll" extension) of D3D12.dll, ERSS-FG.dll and the files found in ERSS2\bin to the DLL overrides setting in Wine configuration. See wiki.winehq.org  and the documentation of your Wine wrapper (Crossover, Whiskey, Bottles, etc.)

  • Use a different method to disable EAC, don't use the commands above.

  • Install the Alternative overlay toggle config optional file if you don't have an external keyboard.

Notes about usage with other mod loaders (Special K, EML, ModEngine2, etc.):

  • The D3D12.dll loader that comes with ERSS should work alongside EML, ME2 and some other mod loaders (except Special K). Don't use other mod loaders unless the previously mentioned methods fail.

  • Remove the included D3D12.dll file.

  • ERSS-FG.dll and ERSS2 (folder) must be in the same directory

  • Make sure ERSS-FG.dll is loaded as early as possible (before or at the same time as the flash-bang)

  • Steam overlay may refuse to work

  • For Special K:

    • Run Special K in service mode

    • Delete the D3D12.dll file that comes with ERSS unless it's not installed to the game directory.

    • Add ERSS-FG.dll to Special K plug-in list and set the load order to Early.

Recommended mods

Add-ons (attatched below the post)

Installation: Extract the attached add-on archive files to "ELDEN RING\Game" (add-on DLL files are located in "ELDEN RING\Game\ERSS2\addons")

  • Remove Frame Time Constraint: Prevents game physics from being slowed down when it's frame rate drops below 20fps.

Known issues:

  • Flickering global illumination, most visible in shaded areas. (It's caused by either NVIDIA drivers or ELDEN RING itself but made more prevalent by the mod.)
    Workarounds:

    • Use the GI Glitch Mitigation options in Advanced Settings -> Frame Generation

    • Rolling back NVIDIA GPU drivers to version 552.x

    • Using DXVK + VKD3D (doesn't support DLSS on Windows, it does on Linux however)

    • Setting Global Illumination to Low can reduce the intensity

    • Some reported that limiting the game's frame rate below your GPU's capability may reduce the flickering.

  • Minimizing the game in windowed mode while FSR-FG is enabled crashes the game.

  • (Unconfirmed as of 4.0) FSR FG + Special K: if Elden Ring's screen mode is set to Full-screen the game will repeatedly try to enter exclusive full-screen mode causing screen flashes.

Changelog:

v4.3.0

  • Updated dependencies:

    • DLSS v310.1.0 (from 3.7.20). Changelog from NVIDIA Streamline:

      • Added a new DLSS Super Resolution model (in beta) featuring a transformer architecture for improved stability and motion detail.

    • DLSS-G v310.1.0 (from 3.7.10). Changelog from NVIDIA:

      • Added support for DLSS Multi Frame Generation.

      • Added a new DLSS Frame Generation model with increased performance and reduced memory usage.

    • NVIDIA Streamline v2.7.2 (from 2.4.15)

  • Added support for DLSS Multi Frame Generation

  • Added DLSS-SR transformer-based render preset options: J and K.
    (Note: DLSS will default to using convolutional models, a.k.a. preset E/F)

  • Improved the GI flickering glitch workaround for DLSS-G

  • Fixed ReShade depth texture being blank after a reload

  • Fixed a possible crash when the game reloads with ReShade Bind depth texture enabled

  • Fixed a possible deadlock when ReShade recompiles shaders with ReShade Inject effects enabled

v4.3.1

  • Fixed crashing when FSR-FG is enabled on an AMD GPU

  • Improved the accuracy of DLSS-G inputs

  • Enable ELDEN RING's HDR pipeline when HDR is turned on in ERSS settings, allowing HDR in windowed or borderless screen modes

  • Added HDR saturation setting for using HDR with frame gen

v4.3.2

  • Fixed a frequent crash in loading screens (while DLSS-G is on)

  • DLSS-G: disabled interpolation on the map and menu screens

v4.3.3

  • Fixed a rare crash when the game reloads with DLSS-G GI glitch mitigation enabled

v4.3.4

  • Made an attempt to fix a rare crash while ReShade Inject Effects is enabled

  • Fixed a possible crash when certain DX12 APIs are called in parallel by another mod

v4.3.5

  • Fixed a crash happening while ReShade Inject Effects is enabled, again

v4.4.0

  • Improved the accuracy of ERSS's HDR display shader, added a separate brightness setting for the HUD

  • Added an option to use the game's HDR color transfer function on the 3D scene

  • Fixed a crash caused by ReShade Inject Effects, hopefully for real this time. (Requires ReShadeHEX v2 for the Inject Effects feature.)

v4.5.0

  • Implemented a better saturation adjustment function in HDR

  • Updated dependencies: DLSS v310.2.1, Streamline v2.7.30

ReShadeHEX v2.1

  • Fixed effects not being loaded on launch.

v4.6.0

  • Added AMD Anti-Lag 2 integration

  • Added the ability to set an FPS limit using NVIDIA Reflex or AMD Anti-Lag 2

  • Added an option to disable ELDEN RING's 60 FPS limit

v4.6.1

  • Fixed ERSSLoader hanging when the game launches

v4.7.0

  • The FPS limit option in ERSS now also modifies the game's built-in FPS limit and can be used without Reflex / Anti-Lag 2.

  • Fixed a conflict with other FPS unlocking mods.

  • Removed the Remove 60 FPS limit option, it's now always enabled.

v4.7.1

  • Fixed FPS limit not being applied correctly.

v4.7.2

  • Added a custom FPS limit option

v4.8.0

  • Added an option to enable rendering at non-16:9 resolutions, a.k.a Ultrawide fix. (Doesn't implement UI fixes. See recommended mods.)

  • Added an option to show black pillarboxes covering loading screens on ultrawide resolutions.

  • Fixed overlay scaling being reset to automatic.

v4.8.1

  • Fixed Reflex not being turned on automatically while DLSS-G is active.

v4.9.0

  • Added Force 10-bit Swap Chain option: If the game somehow still uses an 8-bit format on HDR-supported displays, this is required to use ERSS's HDR features.

v4.9.1 & ReShade mod v3.0-6.5.1

  • Fixed compilation errors for ReShade shaders using color space information while Injects Effects is on

  • Prevent disabling Reflex while DLSS-FG is on

  • Updated Streamline resource tagging, fixing DLSS-FG black screen issue on certain systems

v4.9.2

  • Minor GUI changes.

v4.10.0

  • Fixed flashing black rectangle when the X (Square) button is pressed with Gamepad Navigation enabled.

  • Custom FPS limit now applies to interpolated frame rate rather than rendered frame rate. (i.e. While Frame Generation is active and the FPS limit is set to 60, FrameGen will target 60 FPS instead of 120 FPS.)

  • Allow disabling FPS unlock entirely (however this will reduce the effectiveness of Reflex/Anti-Lag 2).

  • Changed default FPS limit to 60.

v4.10.2

  • Verified support for Elden Ring v1.16.1.

  • Added an option to remove the white background when ER launches.

  • Fixed a bug in FSR-FG SDK that crashes the game when minimized in windowed mode.

  • Slightly improved ERSS load time.

v4.10.3

  • Fixed log spamming.

  • Fixed a resource state error thrown while FG is on.

v4.10.4

  • Fixed compatibility with ReShade 6.6

v4.10.5

  • Fixed a compatibility issue with additional overlay mods.

v4.10.6

  • Implemented a workaround for incorrect compatibility checks of FSR, FSR-FG and XeSS on certain DirectX compatibility layers (Crossover on Apple Silicon).

View Post

ERSS-FG (Free release) v4.10.6 - Frame Generation & Super Resolution for ELDEN RING

(Early access version: https://www.patreon.com/posts/114748623)

Features

  • Frame Generation:

    • NVIDIA DLSS 4 Frame Generation (with MFG)

    • AMD FSR Frame Generation 3.1

  • Super Resolution / Anti-aliasing:

    • NVIDIA DLSS 4

    • AMD FSR 3.1

    • Intel XeSS 1.2

  • HDR in borderless|windowed screen modes

  • FPS unlock

This mod is mutually exclusive with ERSS2

Requires ELDEN RING version 1.16.1. Older versions of the game are not supported.

You cannot play in the official online mode while using this. (The mod doesn't affect your save data, however.)

Quick-start:

Prerequisite: Turn on Hardware-accelerated GPU scheduling (HwSch) in Windows graphics settings (expect screen tearing and stutters while using framegen with HwSch disabled)

Using ERSS-FG standalone (recommended):

  • Extract the attached file's content to the ELDEN RING\Game\ directory (including ERSS-FG.dll, D3D12.dll and the folder ERSS2).
    For using alongside ReShade: install the file ERSSReShadeStub.addon to ELDEN RING\Game\

  • Rename the ERSS loader D3D12.dll file to DXGI.dll if you wish to use the Steam overlay and don't have ReShade installed.

  • Disable Easy Anti-Cheat, either by putting cmd /c start eldenring.exe & rem %command% into launch options in Steam or by using some other tool.
    For Steam Deck (Linux) users: cmd=(%command%); cmd[-1]="eldenring.exe"; WINEDLLOVERRIDES="dinput8=n,b;d3d12=n,b;dxgi=n,b" "${cmd[@]}"

  • Set Resolution in the game's Graphics menu to your target resolution (i.e. your monitor's resolution)

  • Open the mod's configuration overlay with the Home key, select a Frame Generation and a Super Resolution method, restarting the game is required for turning on Frame Generation.

Using ERSS-FG alongside ReShade (requires ReShade version 6.0.0 or newer, supports FrameGen):

  • Install ReShade with full add-on support

  • Install ERSS-FG using the instructions above including the file ERSSReShadeStub.addon and keep the loader as D3D12.dll

[Deprecated] Using ERSS-FG as a ReShade addon (version 6.0.0 or newer, FrameGen is not supported):

  • Install ReShade and ERSS-FG following the instructions above

  • Delete the file D3D12.dll that comes with ERSS-FG

If you don't have a keyboard plugged in (or don't have a Home key on your keyboard)

Download the controller overlay toggle file below and extract it to the ELDEN RING/Game/ERSS2 directory

Notes for Wine/Proton users (including Steam Deck, Linux and macOS users):

  • The mod's overlay may be invisible while running in exclusive full-screen.
    Workaround: switch to borderless mode, or turn on "Override Full screen state" in ERSS advanced settings before switching to full-screen.

For Mac OS users (or those running the Steam client through Wine instead of using the native Linux Steam client):

  • Add the file name (excluding the ".dll" extension) of D3D12.dll, ERSS-FG.dll and the files found in ERSS2\bin to the DLL overrides setting in Wine configuration. See wiki.winehq.org  and the documentation of your Wine wrapper (Crossover, Whiskey, Bottles, etc.)

  • Use a different method to disable EAC, don't use the commands above.

  • Install the Alternative overlay toggle config optional file if you don't have an external keyboard.

Notes about usage with other mod loaders (Special K, EML, ModEngine2, etc.):

  • The D3D12.dll loader that comes with ERSS should work alongside EML, ME2 and some other mod loaders (except Special K). Don't use other mod loaders unless the previously mentioned methods fail.

  • Remove the included D3D12.dll file.

  • ERSS-FG.dll and ERSS2 (folder) must be in the same directory

  • Make sure ERSS-FG.dll is loaded as early as possible (before or at the same time as the flash-bang)

  • Steam overlay may refuse to work

  • For Special K:

    • Run Special K in service mode

    • Delete the D3D12.dll file that comes with ERSS unless it's not installed to the game directory.

    • Add ERSS-FG.dll to Special K plug-in list and set the load order to Early.

Recommended mods

Add-ons (attatched below the post)

Installation: Extract the attached add-on archive files to "ELDEN RING\Game" (add-on DLL files are located in "ELDEN RING\Game\ERSS2\addons")

  • Remove Frame Time Constraint: Prevents game physics from being slowed down when it's frame rate drops below 20fps.

Known issues:

  • Steam overlay will refuse to work if the ERSS loader file name is D3D12.dll while not using ReShade. Workaround: rename the loader (D3D12.dll) to DXGI.dll

  • Flickering global illumination, most visible in shaded areas. (It's caused by either NVIDIA drivers or ELDEN RING itself but made more prevalent by the mod.)
    Workarounds:

    • Use the GI Glitch Mitigation options in Advanced Settings -> Frame Generation

    • Rolling back NVIDIA GPU drivers to version 552.x

    • Using DXVK + VKD3D (doesn't support DLSS on Windows, it does on Linux however)

    • Setting Global Illumination to Low can reduce the intensity

    • Some reported that limiting the game's frame rate below your GPU's capability may reduce the flickering.

  • Minimizing while FSR-FG is enabled crashes the game.

  • FSR FG + Special K: if Elden Ring's screen mode is set to Full-screen the game will repeatedly try to enter exclusive full-screen mode causing screen flashes.

Change log:

v3.4.0

  • Restored support for ELDEN RING version 1.13 and 1.14

  • Updated DLSS to v310.2.1

v4.9.2

  • Features: DLSS-FG, improvements to frame gen in HDR, FPS unlock.

v4.10.1

  • Added FPS unlock toggle; disabled FPS unlock by default.

  • Verified support for Elden Ring v1.16.1.

  • Fixed FPS limit exceeding display refresh rate while Frame Generation is active.

  • Fixed flashing black rectangle when the X (Square) button is pressed with Gamepad Navigation enabled.

  • Slightly improved ERSS load time.

v4.10.4

  • Fixed compatibility with ReShade 6.6

  • Fixed a bug in FSR-FG SDK that crashes the game when minimized in windowed mode

  • Fixed a FG resource state management error

v4.10.5

  • Fixed a compatibility issue with additional overlay mods.

v4.10.6

  • Implemented a workaround for incorrect compatibility checks of FSR, FSR-FG and XeSS on certain DirectX compatibility layers (Crossover on Apple Silicon).

  • Re-enabled NVIDIA Image Scaling upscaler.

Join the discussion on my Discord server.

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NRSS (Early Access) v0.11.0 - Temporal Super Sampling for ELDEN RING NIGHTREIGN

Non-EA version: https://www.patreon.com/posts/131432813

EAC must be disabled and you cannot play online through the official server while using this mod.

Features

  • Frame Generation:

    • NVIDIA DLSS 4

    • AMD FSR 3.1

  • Anti-aliasing / Upscaling:

    • NVIDIA DLSS 4

    • AMD FSR 4.0 (on supported hardware) or 3.1

  • HDR in borderless or windowed screen mode

  • NVIDIA Reflex, AMD Anti-Lag 2

Known Issues

  • Crashes when changing resolution to higher than your monitor's resolution in borderless screen mode.

  • Low texture quality setting is not supported.

  • Global illumination flickering. I'm working on a better solution so the mitigation options similar to what's in ERSS aren't implemented at the moment. Other workarounds:

    • Rolling back NVIDIA GPU drivers to version 552.x

    • Using DXVK + VKD3D (doesn't support DLSS on Windows)

    • Setting Global Illumination to Low can reduce the intensity

    • Some reported that limiting the game's frame rate below your GPU's capability may reduce (or increase) the flickering.

Installation

  • (Required for Frame Generation) Enable Hardware-accelerated GPU scheduling in Windows graphics settings.

  • Disable EAC. (Instructions: https://www.patreon.com/posts/133335582)

  • Extract NRSS.7z to ELDEN RING NIGHTREIGN\Game.
    (
    If you're also using ReShade: rename DXGI.dll in NRSS to D3D12.dll)

  • In Advanced Graphics Settings menu, set Anti-aliasing Quality to High, Texture Quality to Medium or Higher.

  • Press the END key to open NRSS configuration overlay.

Change Log

v0.2.0

  • Fixed crashing while navigating to the Options menu, particularly on AMD GPUs.

  • Fixed crashing when resolution changes.

  • The game's sharpening filter is disabled while DLAA/FSR AA is active.

v0.3.0

  • Added an option to enable HDR in borderless or windowed screen modes.

v0.3.1

  • Force 10-bit swap chain format while HDR is enabled in NRSS, allowing HDR to work properly on certain setups.

v0.4.0

  • Added an option to crop the image by 1 pixel on each side to reduce visual artifacts near the screen edges while using DLAA.

v0.5.0

  • Added NVIDIA Reflex integration.

v0.6.0

  • Fixed missing jitter on ERNR 1.01.3.

  • Added DLSS/FSR upscaling (custom scaling factor only, ultra performance mode is not yet supported).

v0.6.1

  • Fixed crashes when using the mirror with upscaling on.

v0.6.2

  • Fixed crashes when navigating to the system menu and during GPU intensive frames.

  • Set the game window background to black when starting.

v0.6.3

  • Fixed a rare random crash when upscaling is enabled.

  • Fixed upscale commands not getting executed during cutscenes.

v0.6.4

  • Fixed an issue that keeps the game from changing output resolution.

v0.6.5

  • Fixed incorrect swap chain format (produced in v0.6.3)

v0.7.0

  • Added upscale quality mode selection (with support for Ultra Performance mode)

v0.8.0

  • Added DLSS render preset setting

  • Added FSR sharpening settings

  • Fix: custom scaling quality will stay enabled on restart

v0.8.1

  • Fixed a conflict with other mods and software that create additional overlays.

v0.9.0

  • Added DLSS-FG and FSR-FG integrations.

v0.9.1

  • Fixed black screen issue while using frame gen in non-16:9 resolutions without the ultra-wide mod.

  • Fix: Reflex will stay enabled while DLSS-FG is active.

v0.10.1

  • Added RCAS sharpening filter for DLSS/DLAA.

  • Fixed partially invisible game HUD while running DLSS-FG on certain Blackwell GPUs.

  • Fixed reflective materials being incorrectly smooth/shiny (requires Medium texture quality or higher).

  • Fixed a bug in FSR-FG SDK that crashes the game when minimized or switching applications in full-screen.

  • Fixed FSR 4 always using dynamic resolution model.

  • Fixed MFG slider.

v0.10.2

  • Fixed excessive file-system I/O while the overlay is shown.

v0.10.4

  • Fixed an issue in FSR-FG causing the game to freeze when Alt-Tabbing in full-screen.

v0.11.0

  • Added AMD Anti-Lag 2 integration

  • Improved RCAS sharpening filter for DLAA

  • Updated dependencies: DLSS (SR and FG) v310.4.0, Streamline 2.9.0, FSR Upscaler 4.0.2, FSR-FG 3.1.5

  • Fixed borderless/windowed HDR for NIGHTREIGN v1.02.4

  • Fixed compatibility with ReShade 6.6+

  • Fixed overlay not responding to input in certain conditions

  • Fixed overlay data not being written to the correct file, creating files with random characters in the Game folder

  • Fixed FG/SR settings showing unsupported providers

View Post

NRSS (Free Release) v0.11.0 - Temporal Super Sampling for ELDEN RING NIGHTREIGN

EAC must be disabled and you cannot play online through the official server while using this mod.

This mod is being developed and currently only has a limited set of features listed below

Features

  • Anti-aliasing / Upscaling:

    • DLSS 4

    • FSR 3.1

  • HDR in borderless and windowed screen modes.

Known Issues

  • Crashes when changing resolution to higher than your monitor's resolution in borderless screen mode.

Installation

  • Disable EAC. Instructions: https://www.patreon.com/posts/130329024

  • Extract NRSS.7z to ELDEN RING NIGHTREIGN\Game
    (
    If you're also using ReShade: rename DXGI.dll in NRSS to D3D12.dll)

  • Set Anti-aliasing to High in advanced graphics settings

  • Press END on your keyboard to open the configuration overlay

Change log

v0.5.1

  • Fixed missing jitter on ERNR 1.01.3.

v0.7.1

  • Added DLSS/FSR upscaling.

v0.8.1

  • Added DLSS render preset setting.

  • Fixed a conflict with other mods and software that create additional overlays.

v0.11.0

  • Added RCAS sharpening filter for DLSS/DLAA.

  • Updated dependencies: DLSS v310.4.0, FSR Upscaler 4.0.2

  • Fixed borderless/windowed HDR for NIGHTREIGN v1.02.4

  • Fixed compatibility with ReShade 6.6+

  • Fixed overlay not responding to input in certain conditions

  • Fixed overlay data not being written to the correct file, creating files with random characters in the Game folder

  • Fixed Super Resolution setting showing unsupported providers

  • Fixed reflective materials being incorrectly smooth/shiny (requires Medium texture quality or higher).

  • Fixed FSR 4 always using dynamic resolution model.

Join my Discord server.

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SekiroTSR v1.1.0 - Temporal Super Resolution for Sekiro: Shadows Die Twice

Limitations

  • HDR is not supported.

Installation

  • Install ReShade with full add-on support

  • Extract the attached file to the game's directory (where sekiro.exe is located)

  • Turn on "Antialiasing Application" in graphics settings

  • Configure DLSS settings in the ReShade overlay

Change log

v1.1.0

  • Fixed crashing when opening the overlay of ReShade 6.4 and later.

Join our Discord.

View Post

SekiroTSR v1.2.0 (Early Access) - Temporal Super Resolution for Sekiro: Shadows Die Twice

Supports only DLSS, requires ReShade

Installation

  • Install ReShade with full add-on support, version 6.5 or newer

  • Extract the attached file to the game's directory (where sekiro.exe is located)

  • Turn on "Antialiasing Application" in graphics settings

  • Configure DLSS settings in the ReShade overlay

Changelog

v0.2.0:

  • Slightly improved anti-aliasing on edges of foreground characters/objects

  • Fixed HUD alpha blending

  • Added render preset setting

  • Added an option to render ReShade effects on the 3D scene after scaling, before UI composition

  • Fixed not being able to exit the game properly

  • Fixed broken motion vector rendering for TAA

v0.3.0:

  • Added NIS sharpening

v0.4.0:

  • HDR

v1.1.0

  • Fixed crashing when opening the overlay of ReShade 6.4 and later.

  • Re-implemented HDR output shader.

v1.1.1

  • Fixed logging.

v1.2.0

  • Restored original display mapping render pass (SDR and HDR).

  • Fixed various issues on non-16:9 resolutions (stretching, black bars, incorrect scaling).

View Post

ELDEN RING Camera Mods Collection

Camera Offset: Offsets the camera view, like in Demon's Souls Remake, but with extra features like side switching, auto zoom, etc..

Camera Distance: Lets you change camera distance, FoV and the amount of camera position lag.

Lock Player Rotation: Makes the player character look in the same direction as the camera, like modern God of War titles.

Disable Camera Wobble: Disables the secondary camera auto rotation that kicks in after a couple seconds. It's meant to be used with mouse and keyboard.

Extra Mouse Sensitivity: Increase sensitivity from mouse inputs

Disable Action Restrictions: Allow using attacks, spells in the Round-table Hold.

Installation

  • Extract the ModLoader attached below to ELDEN RING\Game, or an equivalent (EML, etc.).

  • Extract each mod to the ELDEN RING\Game directory.

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NIGHTREIGN - Remove Vignette v1.0.1

EAC must be disabled and you cannot play online through the official server while using this mod.

Installation

  • Disable Easy Anti-Cheat

  • Install the mod loader attached below to ELDEN RING NIGHTREIGN\Game\ if you don't have an equivalent.

  • Extract RemoveVignette.7z to ELDEN RING NIGHTREIGN\Game\.

Disabling Easy Anti-Cheat

  • Download steam_appid.txt below and move it to ELDEN RING NIGHTREIGN\Game\

  • Put this line in the game's launch command (Steam on Windows):
    cmd /c start nightreign.exe & rem %command%

    On SteamOS (Linux native client):
    cmd=(%command%); cmd[-1]="nightreign.exe"; WINEDLLOVERRIDES="dinput8=n,b;d3d12=n,b;dxgi=n,b" "${cmd[@]}"

Change log

  • v1.0.1

    • Fix compatibility with ER Nightreign v1.02.

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ELDEN RING - Disable Sharpen Filter

Installation

  • Extract the ModLoader attached below to ELDEN RING\Game, or an equivalent (EML, etc.).

  • Extract each mod to the ELDEN RING\Game\mods directory.

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Expedition 33 - Frame Generation Mod v0.6.0 (Alpha)

(NVIDIA GPUs only) Integrates DLSS-FG and FSR-FG.

Installation

  • Extract the attached file to SteamLibrary/steamapps/common/Expedition 33

  • Open the overlay with the END key and select a frame generation provider (a restart is required to apply).

  • Change Scaling Type to DLSS in the game's graphics settings.

Notes

  • For Special K users: remove the included d3d12.dll file and add 33frames.dll to SK plug-in list with Early load order.

Known Issues

  • Only NVIDIA RTX GPUs are supported.

  • DLSS upscaling/DLAA must be turned on.

  • Camera cuts aren't handled.

  • nvngx_dlss.dll is included with the mod and it will replace the game's original DLSS version, removing it will disable DLSS. (I don't know why it's like that.)

Change log

v0.2.0

  • Settings are now saved

  • Removed some key bindings I accidentally left in the last release.

v0.3.0

  • Changed loader file name from DXGI.dll to D3D12.dll. (The old dxgi.dll file that comes with the mod can be removed.)

  • Changed overlay toggle key to End. (It can be re-assigned in the overlay settings)

v0.4.0

  • Fixed incorrect motion values.

v0.5.0

  • Fixed DLSS-FG being disabled in certain areas.

  • Fixed issues related to shader caching.

v0.6.0

  • Added FSR-FG v3.1.4 integration (NVIDIA GPUs only as DLSS is still required).

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A little update

Hi everyone,

If you're wondering what I've been doing in the last couple weeks... well... so do I, ahahaha.

I lost a bit of focus, and so I've not been as productive as I'd like to. For that, I apologize.

I started to work on correct pipeline placement for upscaling in NRSS last weekend, when I thought I was gonna take a little break... and ended up doing a pretty shitty job. In short, it'll make a small improvement to VFX and post processing when upscaling is enabled, compared to the simpler upscaling method which is currently in use.

But it's proving to be a very big task (almost everything is broken currently), as I expected, and I might not have the persistence go through with this, especially considering how little of an improvement it makes.

In case you haven't noticed, NRSS is using correct pipeline placement for DLAA and FSR AA and they should look slightly better than the same settings in ER.

And I suppose you're wondering why I'm not doing this on Elden Ring instead. Well... ERSS has evolved into something that is very tricky work with (even for me, who programmed the whole thing), so I decided to develop NRSS from scratch in a more organized way and hopefully I'll be able to adapt it to run on ER once it's finished.

Even though I cannot promise correct pipeline placement will be delivered, I'll continue to work on NRSS and other mods as well, and I'm very grateful for everyone's support. Look forward to my future updates.

Take care,
Tai.

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NIGHTREIGN - Remove Chromatic Aberration v1.0.0

EAC must be disabled and you cannot play online through the official server while using this mod. Comparison:

EAC must be disabled and you cannot play online through the official server while using this mod.

Comparison: https://imgsli.com/Mzg0Mjkw

Installation

  • Disable Easy Anti-Cheat

  • Install the mod loader (attached below) to ELDEN RING NIGHTREIGN\Game\ if you don't have an equivalent.

  • Extract RemoveChromaticAberration.7z to ELDEN RING NIGHTREIGN\Game\.

Disabling Easy Anti-Cheat

  • Download steam_appid.txt below and put it next to nightreign.exe

  • Put this line into the game's launch command in Steam:
    cmd /c start nightreign.exe & rem %command%

Join our Discord.

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NIGHTREIGN - Unlock Aspect Ratio (Ultrawide Fix) v1.0.0

EAC must be disabled and you cannot play online through the official server while using this mod. Installation Disable Easy Anti-Cheat Insta

EAC must be disabled and you cannot play online through the official server while using this mod.

Installation

  • Disable Easy Anti-Cheat

  • Install the mod loader (attached below) to ELDEN RING NIGHTREIGN\Game\ if you don't have an equivalent.

  • Extract UnlockAspectRatio.7z to ELDEN RING NIGHTREIGN\Game\.

  • Open mod_loader.ini and add mods/UnlockAspectRatio.dll under [modules_nodelay]

    If you're using a different mod loader, UnlockAspectRatio.dll must be loaded as early as possible, by setting it's prority to be higher (usually smaller numbers).

Disabling Easy Anti-Cheat

  • Download steam_appid.txt below and put it next to nightreign.exe

  • Put this line into the game's launch command in Steam:
    cmd /c start nightreign.exe & rem %command%

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NIGHTREIGN - Disable Sharpen Filter v1.0.0

EAC Must be disabled and you cannot play online. Comparison: h

EAC must be disabled and you cannot play online through the official server while using this mod.

Comparison: https://imgsli.com/Mzg0MTMw

Installation

  • Disable Easy Anti-Cheat

  • Install the mod loader (attached below) to ELDEN RING NIGHTREIGN\Game\ if you don't have an equivalent.

  • Extract DisableSharpenFilter.7z to ELDEN RING NIGHTREIGN\Game\.

Disabling Easy Anti-Cheat

  • Download steam_appid.txt below and put it next to nightreign.exe

  • Put this line into the game's launch command in Steam:
    cmd /c start nightreign.exe & rem %command%

Join our Discord.

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Preview: Expedition 33 DLSS-FG Mod

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The Last of Us Part II - Gyro Aiming Remapper v0.1.1

Features

  • Disable Roll or Yaw input for horizontal aiming

  • Modify sensitivity for each axis

Installation

  • Extract the GyroRemap file's content to the game directory.

  • Extract the ModLoader files to the game folder if it's not already installed.

Change log

v0.1.1

  • Fixed crashing on Patch 1.1

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DMC5 - Remove Lens Distortion

Here's something that's been sitting on my machine for a while. Wasn't expecting this game to blow up so I never released it.

Feature

Removes the post-processing lens distortion effect that makes things a bit blurry.

Installation

Extract the attached file to SteamLibrary\steamapps\common\Devil May Cry 5

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The Last of Us Part I - Remove Post-Process Sharpening

Feature

Removes the forced post-process sharpening filter (that is applied regardless of the upscaling sharpness setting)

Installation

Extract the attached file's content to SteamLibrary\steamapps\common\The Last of Us Part I

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The Last of Us Part II - Remove Sharpening v0.1.0

Removes the forced post process sharpening filter while in-game.

Update: since hotfix 1 the sharpness slider in the game's settings now controls both the sharpness during upscaling and the sharpening done after post-processing.
This mod removes only the post-processing filter (the second sharpening pass) and leaves the upscaling sharpness unaffected.

Installation

Extract the attached file's content (winmm.dll and CustomSharpnessII.asi) to the game directory.

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Dark Souls III - Camera Offset

Features:

  • Add camera offset

  • Modify the FoV

  • Smooth collision handling

  • and a bunch of little stuff

Installation:

  • Install Mod Engine 2

  • Extract the attached file to the 'DARK SOULS III\Game' directory

  • Open the file config_darksouls3.toml and add "CameraOffset.dll" to the external_dlls list
    E.g. external_dlls = [ "CameraOffset.dll" ]

The mod can be customized with the "CameraOffset/config.ini" file

Thanks to Saikou for testing and providing the gameplay clip!

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The Last of Us - Disable gyroscope roll input

another one for the "who asked for this?" collection.

for whatever reason this game maps both the yaw and roll axes to horizontal aiming and provides no option to change it, which is unlike every other game that supports gyro aiming.

this mod fixes that, hopefully. made it in a couple hours so there might be some issues.

Installation

extract to the 'SteamLibrary\steamapps\common\The Last of Us Part I' directory

Note

While using Steam Input (e.g. on a Steamdeck) the yaw axis is interpreted as roll by the mod, and roll as yaw.

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I'm taking another break...

but of course I'll always be here if you need me.
I appreciate y'all supporting me very much <3, I always have. So if you run into any issue with the mods I'll try my best to (help you) solve them, even though my ability to do so is a bit more limited now.

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ERSS-FG alpha v0.3.102 (EOL): FSR Frame Generation for ELDEN RING

See: https://www.patreon.com/posts/114748623

This is the discontinued alpha version. See the "stable" release post linked above.

Frame Generation feature is currently not compatible with ReShade.

This is going to be the next major version of ERSS (superceding ERSS2) with FSR Frame Generation and other general improvements.

Installation instructions

https://www.patreon.com/posts/erss2-version-2-102209475

Add-ons

Installation: Extract the attached add-on archive files to "ELDEN RING\Game" (add-on DLL files are located in "ELDEN RING\Game\ERSS2\addons")

  • Remove Frame Time Constraint: Prevents game physics from being slowed down when it's frame rate drops below 20fps.

Notes:

  • Hardware-accelerated GPU scheduling must be turned on in Windows graphics settings or otherwise Frame Generation performance may be degraded.

  • For Special K users:

    • Use the included DXGI.dll loader and Special K in service mode, don't add ERSS2.dll to Special K plug-ins list.

    • Do not set the game's screen mode to Full-screen while Frame Generation method is set to 'AMD FSR'

  • (Check the ERSS2 post for other quirks)

Known issues:

  • Flickering global illumination, most visible in shaded areas. (It's caused by either NVIDIA drivers or ELDEN RING itself but made more prevalent by the mod.)
    Workarounds:

    • Use the GI Glitch Mitigation options in Advanced Settings -> Frame Generation

    • Rolling back NVIDIA GPU drivers to version 552.12

    • Using DXVK + VKD3D (makes DLSS unavailable AFAIK)

    • Setting Global Illumination to Low will reduce the intensity

    • Some reported that turning on Ray tracing can make the issue go away.

  • Game UI color is slightly off & requires manual configuration in HDR.

  • Cannot be loaded by adding to Special K plug-ins, it can run alongside SK with the included DXGI.dll loader albeit with some issues.

  • FSR FG + Special K: if Elden Ring's screen mode is set to Full-screen the game will constantly try to reset it's output swap chain causing flashes.

  • Special K overlay is invisible.

Change log:

v0.3.28:

  • Fixed Frame Generation not working properly when scaling is disabled.

  • Fixed some command queue synchronization issues during UI composition.

  • Fixed the GI flickering glitch, somehow, IDK what happened.

  • Added an option to completely deactivate FSR Frame Generation (disabling FSR swap chain & context creation). (Frame Generation is now disabled by default.)

  • Force enabling 'Override Full-screen state' while FSR Frame Generation is being used.

v0.3.30:

  • Output color space is now controlled by the 'HDR enabled' checkbox (used to be 'Override Color Space' in advanced settings).

  • Convert UI color to the correct color space while using FSR Frame Generation in HDR.

v0.3.42:

  • Apply PQ transfer function to game UI color while using FSR Frame Generation in HDR.

  • Added display brightness settings.

v0.3.45:

  • Added more display brightness adjustments for HDR.

v0.3.46:

  • Attempted to fix crashing when loaded by Special K.

v0.3.49:

  • DXGI.dll Loader: Added ability to load DLL add-ons

  • Improved frame rate slightly while the map screen is shown with Frame Generation active.

v0.3.53:

  • Fixed crashing on boot when FSR FG context initialization is disabled.

v0.3.56:

  • Reverted an unspecified change in v0.3.53 that can cause crashes on most systems. (The change was for compatibility with other DX12 hooking mods.)

v0.3.60:

  • Added an option to enable variable refresh rate.

v0.3.61:

  • Fixed HDR renderer not being configured properly when the screen mode is changed.

v0.3.67:

  • Fixed ERSS overlay being uninteractable while running alongside Special K

  • Allow enabling HDR color correction with FG while in borderless or windowed screen modes (required for certain setups like Special K HDR).

  • Add an option to apply HDR conversion to the 3d scene (required for SK HDR)

  • Made a small tweak in FSR FG integration that probably doesn't affect anything

v0.3.69:

  • Rebase to ERSS2 v2.1.23 (from v2.1.19)
    Changes in ERSS2 v2.1.23:

    • Added an intermediate ReShade add-on to load ERSS2.dll without having to rename it to ERSS2.addon
      (See updated instructions, remove the old ERSS2.addon when updating)

    • Updated dependencies:

      • NVIDIA DLSS v3.7.10 -> v3.7.20

      • NVIDIA Streamline v2.4.10 -> v2.4.15

      • ImGui-docking v1.90.6 -> v1.91.1

      • toml11 v3.8.1 -> v4.2.0

      • Intel XeSS v1.3.0 -> v1.3.1

      • D3D12 Memory Allocator 2b7c0d4 -> e00c4a7

      • DirectX Headers v1.613.1 -> v1.614.1

    • Added a little tribute to my awesome Patrons.

    • Fixed a warning in the log when running on ER v1.14

v0.3.74:

  • Rebased to ERSS2 v2.1.24:

    • Fixed crashing in the character customization screen while ReShade bind depth texture is on

  • Made some small tweaks

v0.3.80:

  • Improved Frame Generation performance in low GPU usage situations (e.g. indoor locations).

  • Updated FSR to v3.1.1

v0.3.83:

  • Fixed a resource access error produced in v0.3.80 that may have resulted in instability

  • Further improved FrameGen performance at the cost of causing some ghosting on the overlay.

v0.3.88:

  • Fixed overlay stuttering from the previous release

  • Fixed the remaining resource read|write errors

v0.3.89:

  • Added options to mitigate the shadow flickering glitch (in Advanced Settings -> Frame Generation). A method that reduces some flickering at a minimal performance cost is enabled by default. (FrameGen performance in all cases should still be better than pre v0.3.80)

v0.3.90:

  • Improved frame rate in the map screen while FrameGen is on.

v0.3.91:

  • Recompiled the mod (fixes some strange behaviors due to incremental builds)

v0.3.92:

  • Fixed missing HDR metadata for FSR FG interpolation

v0.3.93:

  • Fixed a Frame Generation crash produced in v0.3.90

v0.3.96:

  • Added NVIDIA Reflex integration

  • Rebase ERSS2 v2.1.25:

    • Fixed custom resolution for XeSS

v0.3.100:

  • Fixed custom quality scaling factor not being stored (and restored) correctly

  • Fixed unintentional rounding in the config file

  • Fixed some minor issues

v0.3.102:

  • Fixed unable to load Reflex in a certain condition

  • Fixed Streamline log spamming

  • Improved Reflex UI

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Sekiro: Custom ReShade Effects Injector v0.2.0

Lets you inject ReShade effects runtime into certain stages of the game's rendering. Which allows effects to be rendered before the HUD/UI and optionally before tonemapping/color-transform with a better depth & normal buffer.

Installation:

  • Install ReShade with full add-on support: https://reshade.me/

  • Copy SekiroReShadeInjector.addon into the game's directory

(Optionally extract the ReShade preset and copy the shaders before installing/re-installing ReShade.)

Changelog:

v0.2.0:

  • Fixed not being able to load the addon in certain conditions

Note: Files with a version numbed appended (e.,g. 0.1.0) are older versions, the newest version doesn't have a version number in the file name

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General info

List of my mods

FAQs

Join my Discord server, where I hang out most of the time

If you want to support without being a member, Give me a tip on Ko-fi

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ERSS2 version 2.1.24 (EOL) - Temporal Super Sampling for ELDEN RING

NOTICE: ERSS-FG should always be used in place of ERSS2, even without Frame Generation on. This is the regular version without Frame Generation and other improvements.

ERSS rewritten from scratch removing ReShade dependency.

Supported upscaling technologies:

  • NVIDIA DLSS Super Resolution (or DLAA) 3.7.10

  • AMD FidelityFX FSR 3.1 (without Frame Interpolation)

  • Intel XeSS 1.3

  • NVIDIA Image Scaling

New features:

  • Being standalone: the mod no longer depends on ReShade and ReShade API (unless used as a ReShade add-on).

  • Improvements in performance and stability.

  • Contrast Adaptive Sharpening option for DLSS.

  • Intel XeSS integration

Features that are not yet re-implemented:

  • Modifying DLSS flags (I don't think this is necessary because auto exposure should always be on and HDR already has a global toggle, so it won't be reimplemented unless someone finds a use for modifying the flags).

Quick-start:

To use ERSS2 without ReShade (a.k.a. standalone method, recommended):

   1. Extract the attached ZIP file into the 'ELDEN RING\Game\' directory. (ERSSReShadeStub.addon can be removed)

   2. Make the game launch without EAC, either by putting "cmd /c start eldenring.exe & rem %command%" (without quotes) in launch options in Steam or by using some other tool.
   For Steam Deck (Linux-native Steam client) users (requires bash to be set as user shell, which is the default for most distros):
      cmd=(%command%); cmd[-1]="eldenring.exe"; WINEDLLOVERRIDES="dxgi=n,b;dinput8=n,b" "${cmd[@]}"

   3. Set Resolution in the game's Graphics menu to your target resolution (ie. your monitor's resolution)

   4. Open the mod's configuration overlay with the Home key and set Scaling Mode to the upscaling technology of your chosing.

To use ERSS2 with ReShade (recommended if you're using other overlay mods):

   0. Install ReShade with full add-on support

   1. Copy ERSS2.dll, ERSSReShadeStub.addon and the folder ERSS2 from the attached ZIP file into 'ELDEN RING\Game\' (Don't overwrite the DXGI.dll file from ReShade)

   2. Follow the instructions in the section above starting at step 2

If you don't have a keyboard or a Home key on the keyboard:

Download the file "erss2-use_this_if_you_cant_press_home.zip" and follow the instructions inside

Notes about usage with other mod loaders (ModEngine2, SpecialK, etc.):

  • Only use other mod loaders if the standalone or ReShade methods aren't possible

  • Remove the included dxgi.dll file when adding ERSS2.dll to other mod loaders.

  • Put ERSS2.dll and ERSS2 (folder) in the same directory

  • Make sure ERSS2.dll is loaded as early as possible (specifically before or at the same time the flashbang appears)

  • Steam overlay may refuse to work.

For Wine/Proton users (including Mac, Steam Deck and Linux users):

  • The mod's overlay may be invisible while running in exclusive full-screen. Workaround: switch to borderless mode or turn on "Override Full screen state" in ERSS advanced settings before switching to full-screen.

For Mac OS users (or those running Steam client through Wine, not the native Linux Steam client):

Add the file names (excluding the ".dll" extension) of dxgi.dll, ERSS2.dll and the files found in ERSS2\bin to DLL overrides in Wine configuration. See https://wiki.winehq.org/Wine_User's_Guide#Libraries_Settings and the documentation for your Wine wrapper (Crossover, Whiskey, Bottles)

Change log:

v2.1.10:

  • Fixed a crash on boot when used as a ReShade addon

  • Attempted to fix compatibility with Special K

v2.1.11:

  • Fixed a crash that can happen when the mod is loaded by Special K

v2.1.12:

  • Support ELDEN RING version 1.12.3 (calibration ver. 1.12.4)

v2.1.13:

  • Updated FSR to version 3.1

  • Fixed some minor issues

v2.1.14:

  • ReShade Add-on: Add an option to remove empty space on the depth buffer while upscaling is being done. (Manual configuration of depth texture coords is no longer required.)

  • ReShade Add-on: Add an option to render ReShade effects before UI composition.

v2.1.15:

  • Fixed a possible crash happening while using ReShade.

  • Added some error handling.

v2.1.16:

  • Fixed crashing while trying to read an empty config file.

  • Fixed a conflict with other overlay mods while using ReShade.

  • Fixed a performance issue with ReShade produced in v2.1.15.

v2.1.17:

  • Fixed support for ELDEN RING version 1.13

v2.1.18:

  • Fixed crashing when the mod collects exception call stacks.

v2.1.19:

  • Use latest supported game version's memory info for future ELDEN RING updates.

v2.1.20:

  • Fixed support for ELDEN RING version 1.14

v2.1.23:

  • Added an intermediate ReShade add-on to load ERSS2.dll without having to rename it to ERSS2.addon
    (See updated instructions above, remove the old ERSS2.addon when updating)

  • Updated dependencies:

    • NVIDIA DLSS v3.7.10 -> v3.7.20

    • NVIDIA Streamline v2.4.10 -> v2.4.15

    • ImGui-docking v1.90.6 -> v1.91.1

    • toml11 v3.8.1 -> v4.2.0

    • Intel XeSS v1.3.0 -> v1.3.1

    • D3D12 Memory Allocator 2b7c0d4 -> e00c4a7

    • DirectX Headers v1.613.1 -> v1.614.1

  • Added a little tribute to my awesome Patrons.

v2.1.24:

  • Fixed crashing in the character customization screen while ReShade bind depth texture is on

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God of War: Ragnarök - Camera Tweaks Mod v1.0.3

Modify camera distance, offset, FoV, etc..

Installation:

Extract the RagnarokCameraTweaks.7z file to the game directory (containing GoWR.exe)

Extract the ModLoader.7z file to the same directory if you don't have a DLL injector installed.

Configuration:

The mod is configured with an INI file located at "RagnarokCameraTweaks\config.ini"

Changelog:

v1.0.2:

  • Fixed custom parameters affecting the camera in the inventory/map/journal screens

  • Fixed toggle hotkey not working

  • Added the option to load an additional Lua script

v1.0.2.4:

  • Updated default config & init script

v1.0.3:

  • Use frame time from the game for interpolated functions

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Announcement for my Patrons

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