SakeTami
uwusoft
uwusoft

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Welcome to the KIU

Hello friends, family, colleagues, and that one guy in the back. Today I come to you not as a game developer. But as a game developer who has yet to release a single video game...

[dramatic pause]
[that one guy in the back coughs a little too hard]

Well? That's all about to change...

[crowd cheers loudly and fades into an orchestral theme song]

You have all given me a great opportunity many wish they could be in. I truly am grateful for this but lately I feel my actions have not been reflecting this. Smol Kobold Garden was planned to be playable in February, Kobold Garden should have been released years ago. It's clear that I have become very slow with development but it's not without it's setbacks as well. So my first step is more in-depth updates for you, the ones who have still been supporting me throughout, and to take better steps into restoring the Kobold Garden name to its rightful glory.

I've been meticulously planning. For what you may be asking? Well my friends, today you are getting the exclusive first scoop into it all. I will be going into where Smol Kobold Garden is at, to the Main Kobold Garden game, and even a glimpse of our shiny chrome future. That's right, uwusoft will become the large technological empire it was always meant to become and our silver kobold AI robots will be an everyday household companion! Whoops, you weren't suppose to know that much...

Today I am proud to announce that Smol Kobold Garden will be available in Early Access on... April 17th, 2025. The Steam page will become publicly available in the next few days. If you can, wish-listing the Steam page when it becomes public will help Smol Kobold Gardens visibility on steam immensely.

If you release a game into a forest and no one's around to play it, did you release a game at all? Marketing is something that can have a big impact on the sale of a video game but is also something that's hard to do as a solo game developer. I think the folks over on Steam noticed this as well and has created an online event called Steam Next Fest to help out. During this event, anyone can try out free demos of upcoming games which in turn helps bring eyes onto a game. I will be releasing a demo of the main Kobold Garden at Next Fest in June.

This demo will be a small portion of the first garden with updated models for the kobolds, knight, and garden itself. Very similar to the old first demos of kobold garden but much more polished. In preparation I will be releasing the demo early right here on Patreon for you guys to try out in early may, prior to Next Fest in June.

Then in July I will be releasing the main Kobold Garden in Early Access similar to Smol Kobold Garden and we will continue to build them both up simultaneously. In April I will start to do two biweekly updates here on patreon that go more in-depth on changes and what is happening instead of the one or two short paragraph posts I have become accustom to. I hope to then bring this up to an update a week as we get closer to the main Kobold Garden demo and having early monthly builds on Patreon again.

I'm very confident in the main Kobold Garden demo and it's release should do well enough for continued development into the future but for the possibility this all backfires, as a last resort I'm looking into doing a kickstarter. I would like to avoid doing this and may try other things but it's something that may happen if all else fails. There is even the possibility the kickstarter too fails and I feel that may be a wake up call in that I may need to look into more stable work for myself in the mean time. I do not have the luxury of avoiding this possibility but I've come this far and will be giving it my all no matter how it may end.

Even if Sega made Chao Garden 2 today, it would most likely be very popular but I have doubts modern Sega can bring back what made Chao Garden, Chao Garden. It would most likely be Chao Garden in name only. And if I can capture the soul then there will always be a place for Kobold Garden.

I feel there is also a lot that can be done to further expand the Kobold Garden formula in a sequel game too. In taking abandoned or unrealized game ideas similar to how Kobold Garden even started, when thinking of an evolution to it, what better then a game made popular for their evolving pocket monsters? Imagine a game where you not only raise kobolds but goblins, gryphons, and dragons. Them following behind you as you explore a medieval open world filled with them, blade in hand. I feel it's safe to say the pocket monster games have been in a sorry state for awhile and I have many ideas on how to improve upon it. Having been raised playing these games and seeing what they have become really fuels me into wanting to try and make something that we should already be playing.

As I sit here looking into the unreleased steam page for Smol Kobold Garden and it staring back into me, I am not stricken with grief for what has not been done but am yet excited for what's ahead and the journey and friends that are making it possible. Thank you.

Welcome to the KIU

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