SakeTami
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Stats and Transporter Update

Hey everyone, thank you for your patiences so far.

I was really gunning for this month to be THE month but had a lot of setbacks pile on one after the other with the worst being the sickest I've been in literal years. But I've fully recovered and am ready to push this game out for you all as soon as possible.

I was still able to get some things done in this time though. The placeholder boxes in the middle of that garden in these pics is a functioning kobold transporter! it's main functions is to send and receive kobolds to and from the main and smol game so these are greyed out for the moment. But you can do some other things here as well.

You can rename your kobold. If renamed as an egg they will retain that name when hatched. There is also a button that will randomize a name from a pool of default names if you're indecisive.

Next you can say good-bye to your kobolds. I know this can be very sad but it's something that has to be done sometimes. Having no way to remove kobolds from a garden can become a problem pretty quickly. You will be prompted if you're really certain you want to say good-bye to your kobold as there is no way to see them again otherwise. Don't be sad they're gone but happy with the time you got to spend with them.

At the bottom of the transporter menu you can see the overall grade your kobold has for all their skills. When born, kobolds will randomly have different grades so they will be better at certain things then others. In raising your kobold these grades will gradually get higher the better they get at things. Kobolds also have a super low chance of starting out with an S rank in a skill but it's super rare!

And then when picking up a kobold at any time, you can see their name and skill levels. When born, these are all at 0 but can be raised by feeding your kobold different food, animals, or items. Higher skills may give them an edge in different mini-games, specially competitive ones.

And that's most of the big additions. Just need to polish up some textures. animations, and typos, and this game here will be ready for showtime! I'm thinking October will be the big month. Will try my best to have multiple updates to show where were at with release. Pretty exciting stuff. Thank you again for your support!

Stats and Transporter Update Stats and Transporter Update Stats and Transporter Update Stats and Transporter Update

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