SakeTami
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Update

It's been pretty rough out here I'm not going to sugarcoat it. I expected to launch Smol Kobold Garden back in Febuary but with things falling though and me mostly over estimating what I would need done for a first release I'm still trying to finish that first build. The good news is we are really close to that finish line.

I've also been working on what the first few updates Smol Kobold Garden will be like when on Steam. They will mostly be first focusing on getting the kobolds fully featured with full customizations and evolutionary paths. In the second pic you can see some of the forms a kobold can take when raising their stats. With more speed a kobold will elongate and become more aerodynamic while more strength will make them blocky and tougher. In changing their form you can customize them into into unique and different combinations. This will also apply to their body, horns, and color in the future as well.

I would like to thank you for your continued support through this. I'm trying my best to get this game out there not only quickly but in decent quality as releasing games in early states is not the easiest thing to do. Lots of unfinished things. I don't want peoples first experience to be a negative one, etc etc. But the game is taking shape and I can't wait for you guys to try it out very soon!

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