SakeTami
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Update 3: Fighting Polygon Team

Hey! Didn't mean to take as long as I have for another update but I've been struggling a bit finding ways to make the low poly look better. I've been looking at different ways to go about it and have decided to go back to what I'm more confident in which is a more detailed and higher poly style.

The idea with going low poly was to speed up the time it would take to make the gardens and level models but ironically it's been taking me way more time then it would then just making them in a modern high poly style.

Will still keep the original knight and kobold low poly models since they use a toon shader that doesn't clash too hard with the more detailed environments but since you can select different characters in the start menu, eventually I could make new higher poly versions you can choose from for a more consistent look.

Now that I have a better idea on how to proceed, I should still be on track with finishing the garden and lobby up with a build at the end of the month. Just wanted to let you guys know where I've been at.

Update 3: Fighting Polygon Team

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