MapGuffin - SILVER LEVEL DOWNLOADS
Added 2021-06-09 07:17:07 +0000 UTCBe sure to grab the files from both of the COPPER and SILVER links below for the full release!
0138_city_townSquareThoroughfare
0137_city_canalConvergence
0136_woods_tanglewoodThrone
0135_snow_steleSnow
0134_lava_basaltBadlands
0133_woods_forestFringe
0132_ocean_seawardSkeid
0131_woods_cabinInTheClearing
0130_dungeon_lichsLair
0129_castle_gargantuanGateway
0128_volcanic_hoardOfTheDragonLord
0127_ocean_longhouseLanding
0126_desert_toothedTrench
0125_woods_peacefulPathway
0124_void_floatingFane
0123_woods_graveyardGlade
0122_ocean_coralCove
0121_woods_pathOfPeril
0120_ocean_krakensCrack
0119_woods_firewoodFortress
0118_city_desolatedDistrict
0117_woods_forestFissure
0116_castle_outlookObservatory
0115_woods_recursiveRock
0114_city_grandioseGreenhouse
0113_woods_timberAndTents
0112_woods_parallelPortals
0111_city_toastyTavern
0110_city_boujeeBathhouse
0109_farm_farmersFields
0108_desert_sinisterSanctuary
0107_desert_ruggedRavine
0106_farm_flourishingFarmstead
0105_woods_figureFalls
0104_castle_portentProjection
0103_ocean_saltsprayShipwreck
0102_void_treeOfLife
0101_void_spaceStuff
0100_woods_swampShanty
0099_jungle_occultAltar
0098_city_cemeteryCatacombs
0097_woods_fungalForest
0096_woods_tranquilTarn
0095_woods_roadwayRockslide
0094_ocean_submergedSkeleton
0093_city_gardenOfTheGoddess
0092_woods_brokenBridge
0091_castle_festivalFeast
0090_cave_mysticalMonolith
0089_city_confoundedClocktower
0088_jungle_pyramidicPortal
0087_ocean_engulfedEffigy
0086_castle_dwarvenThrone
0085_woods_wagonWheels
0083_castle_besiegedBattlements
0082_woods_sustainedSiege
0081_farm_verdantVilla
0080_void_cloudCruise
0079_farm_growersGrove
0078_jungle_templeThreshold
0077_castle_celestialConduit
0076_city_stagedSlaughter
0075_city_serpentineShrine
0074_cave_kingsCavern
0073_woods_forbiddenForest
0072_woods_stoneSanctuary
0071_woods_hagsHovel
0070_city_gardenOfDawn
0069_woods_ghostlyGlade
0068_woods_barbarianEncampment
0067_woods_riverRamparts
0066_city_laboratoryOfLunacy
0065_woods_canyonCustodian
0064_hills_swordsInTheStone
0063_castle_beardedBastion
0062_woods_timberTributary
0061_woods_shamanicSanctuary
0060_castle_soddenSpire
0059_woods_cliffsideConvoy
0058_castle_chainedColiseum
0057_woods_raidersRitual
0056_city_stablesAndSmithy
0055_city_repositoryOfRecords
0054_woods_mistyMarsh
0053_woods_bambooBelltower
0052_city_filthyFlows
0051_gothic_crumblingCathedral
0050_snow_snowySpan
0049_jungle_constrainedCarving
0048_castle_guardedGap
0047_gothic_gyroscopicGrove
0046_woods_hallowedHolt
0045_desert_wastelandWaterway
0044_jungle_equatorialEdifice
0043_farm_peasantsPasture
0042_castle_subterraneanSmithy
0041_farm_cultivationCorral
0039_woods_concealedCascade
0038_jungle_cogsOfCreation
0036_desert_dragonsDemise
0035_woods_hauntedHenge
0034_woods_savageStadium
0033_woods_barbarianBarricade
0032_ocean_merchandiseMoorage
0031_woods_divergentDirection
0030_desert_frontierFounding
0029_ocean_marineMalady
0028_city_soucedSanctuary
0027_void_suspendedSarsen
0026_city_convictCorrection
0023_jungle_acrophobiaAbyss
0022_castle_festivalFountain
0021_woods_arborealAccommodation
0020_cave_spidersCleft
0018_jungle_diamondDais
0017_castle_maxstokeGatehouse
0016_ocean_cabotageCutter
0015_woods_earthenExcavation
0014_ocean_maroonedIsle
0013_farm_multureMill
0012_ocean_sandySeafarer
0011_winter_borealBite
0010_winter_yuleGrove
0009_ocean_saltwaterSails
0008_desert_oasis
0007_desert_sandstoneThrones
0005_cemetary_hilltopTomb
0002_woods_goblinAmbush
0001_desert_skeletonCamp
Comments
There isn't a maximum. I've personally tested animated map files up to 60megs and they've worked fine.
E Rad
2023-06-17 02:53:50 +0000 UTCThanks for the heads up, that’s great to know! Did they announce what the file size limits would be for animated maps?
2023-06-17 02:18:36 +0000 UTCHello! Yesterday, Fantasy Grounds patched in support for animated maps, tokens, etc., but the software is only able to support maps in the WebM(VP8) format and I was wondering if you might be willing to provide your maps in that format, too? This is the first time that Fantasy Grounds has ever supported animated assets and I think it might be a great opportunity for you to tap into another market given the fact that Fantasy Grounds has a large number of active users. Thanks a bunch!
E Rad
2023-06-16 23:05:49 +0000 UTCThanks Ryan! I've tended to usually do animated versions only of the primary maps due to my current rendering capacity, generally the night version is a little more involved than just a filter over the day version, it usually has unique lighting setups that would require full re-renders. If there are specific maps where people need more assets I'm always interested to know and I can scope out what's possible.
2023-02-25 10:49:49 +0000 UTCHi MapGuffin These are all beautiful! Quick question - any reason there are no animations for NIGHT editions?
Ryan
2023-02-21 19:58:24 +0000 UTC