SakeTami
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Convict Correction - Public

I want to do a shout out to someone that you may be familiar with already, Michael Ghelfi, who did some fantastic work on the soundscapes for the animated files! Check out him out at the following links for soundscapes and more!

patreon.com/MichaelGhelfi 

youtube.com/channel/UCDed9jQ1Y1gKeyjvkyFGkCA

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The cold bricks press into your face as consciousness returns bringing with it the memory of the arrest that led to your incarceration. A nearby rat squeaks its protest at you for the audacity of its next meal returning to life and rising from the floor. Looking as far down the hall as the metal bars allow you can see the hint of a mess room echoing with the sounds of convicts hurriedly eating what barely palatable ‘meal’ has been thrown at them.

From the window barely illuminating your cell you can witness the platform filling much of the yard, the pillory displayed clearly as a warning to those who would challenge the authority of the guards.

From the stairs at the end of the cell block, echoing up from belowground, the sounds of horrific devices extracting grim ‘justice’ on those deemed no longer worthy of sunlight mix with the smells of the nearby sewer canal and rise to assault all of your senses.

Torm only knows how long you are to be incarcerated for, but with the right amount of bribery, corruption and a touch of skullduggery you can be sure to shorten that sentence.

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Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public Convict Correction - Public

Comments

Mate, this is so good to read! Stoked that I was able to help in my own little way, but it sounds like your party really made the location their own and created a great story!

These were a great hit in my game last month. We were running the Ghost of Saltmash campaign, and the local populist, secretly smuggler and slaver, had finally been unmasked and was arrested, awaiting interrogators from the capital. The party was questioning him themselves in one of the lower rooms, when an angry mob of supporters came at the prison, demanding his release. The few guards in hand barricaded the doors, battering rams (with Table Top audio SFX) began, and sudden the wall between the sewer and the interrogation room exploded in. The mob was a diversion, as the councilmen's own party of mercenaries swarmed in to break him out. The players had to defend from two fronts, above and below, while not letting the councilman escape. That map, with the perspective shots really made the night. People jumping on tables, kicking over Iron maidens to slow others down, and so on.

James Palmer


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