SakeTami
absent_dogma
absent_dogma

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Section #2: Level Sound Design

Good day, dear Patrons.

Today's topic will be devoted to music and as example we pick the Abscessed Lowland level.

Many players says that music in this game creates mysterious atmosphere.

We as humans emotionally charged and music can help us to feel some moments more keenly.

As you might know to emphasize significant moments I write music by myself. This has its advantages (own spirit of game) and disadvantages (time expenses and spreading myself too thin).
Allow me to show you part of my work process.


Here you see 5 roads independent of each other. First one, 'Ambient_1' is a real 1-st one - keynote of the composition. It's the first thing which came in my head.

Other roads may appear in any order.  In this case 'Organ' road was 2-nd I wrote. And so on.

I'm sorry but I can attach only one track to hear without downloading.

If you're really interested there are separated roads below (besides first road) which in summary are TR_Abscessed_main_theme (main theme of Abscessed Lowland level). Finally I download it in game and make I cycle from the beginning of the level.

That's it.
Your Absent.Dogma. 


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