Hair in games is both interesting and challenging, since there is a lot to get right in hair.
It is an enormous time effort and I have yet to see someone do hair fast. As with everything in art: Reference is key!
Hair is one of the best tools to create personality in a character, since it shows a lot of attitude.
–Calvin Verhoolen, Senior Character Artist [EA, Disney, Konami, Ubisoft]
Hey guys! Our illustrator lovely Victoria went crazy and decided that sweet little Female Agent should have way more hair options than your average AAA blockbuster. 😂
She's invented this cool system that uses layers to take the number of hairstyle options in the game from 6 to more than 300 in the next release.

The trick is mixing and matching reusable assets like buns and bangs in order to create more options; she's very clever
We're working on implementing the new options into the avatar system and the UI, and also ironing out some fine details in the new skin tone choices.

The plan is basically to make the avatar more customisable between scenes (and have NPCs/the game react to it from time to time).
I'm also continuing to work on the overall story structure (based on feedback to the MOABS design document) and regionalise/edit the early Lifepath sections.
Okay, that's it for the report, we're basically just working hard on everything, art, systems and content 🦀❤️🔥
Jillsandwiches
2024-08-14 04:13:10 +0000 UTCFriendly Fire
2024-08-13 15:26:10 +0000 UTCtegli4
2024-08-12 22:53:03 +0000 UTCBeeri Shahar
2024-08-12 19:11:26 +0000 UTCMeabe
2024-08-12 18:23:14 +0000 UTCvladeemer
2024-08-12 15:38:35 +0000 UTC