SakeTami
sterlingvermin
sterlingvermin

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Redboots, the Trapmaking Boss Kobold

Hello there backers!

One of the biggest reasons I'm so focused on player facing content is that the easiest way of making the games more interesting is making the characters, and the character options, more interesting. But it's not the only way! Recently I got to thinking about how I could make bosses and villains more meaningful. I'm kicking around the idea of doing a supplement full of boss battles with short introductions about what kind of schemes that boss might get up to, what their lair might look like, and what kind of swag you could get from beating them. But, for now, I'm just thinking about it.

In the meantime, I wanted to share with you one I came up with this weekend. It's a bit of a proof-of-concept. I may expand on it later with some of the schemes / lair / swag details I mentioned.

Enjoy,

Benjamin


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