First of all, thank you for your patience! 4 months is a long time for an update…
INSTRUCTION MANUAL FOR NEW PLAYERS (PDF)
https://mega.nz/file/VOoC3KqY#Yk5FWaCiH_ROTMZyigUQjr0f8KdWQ3IFaG6oqUEdiJI
PC: (WIN/LINUX)
https://mega.nz/file/0DAXyIrC#3x0GJZ0Ml4Ozfj1fdoPIfqGUBE-3HImnkqpyMqBwl4w
MAC: https://mega.nz/file/gbBm2DDa#928fyPQXFq9f7ND19jtm9WTVKP4v10drZAOuc7s3H34
ANDROID:
https://mega.nz/file/xahQXKBJ#1esJwo98gxAd-XLnix_qkcl4PncztwB6pZhFI_tcKpc
This update was one of the most difficult ones I’ve ever made not only because of lack of spare time but mostly that changing and adding features midgame is always a challenge. But based on what I saw and read from your feedback I had no choice!
The dice rolling part of the game was grindy. It might have been fun for its originality for the first 5 or 10 rounds but later it started to become a pain! And I had a lot of constructive criticism about it!
So I had to act fast: I made it faster, richer, with a “skip” option starting from round 8. Changed the backround music (12 random tracks that you can change). I included random events which will lead to a side story (One already included in this release with 5 phases) and from the next release there will be random encounters too.
Changelog:
- About the Tabletop part:
Gameboard /background changed including images of LA from the 90s
Faster dice rolling and pawn movement
12 music tracks during this phase than can be changed at the start
Icon that shows MJs type (Spoiled,Friendly,Reserved)
When the round ends prematurely, MJ return at square 1 (not 28)
Object cards (Old pager, TravelGuide book,Walkman)
Pager improved with no repetition of the dice
Random side story event sign (TravelGuide Book)
Active autoround in fast forward after round 8 (Walkman)
- About the Storyline part:
5 new side stories and introducing a new girl (Lea).
2 new gallery images
MC can watch random TV clips from the 90s
Minor changes of the dialogue to introduce the object cards
Minor changes to the intro
Minor random changes of the phrases when MJ returns to the office
The new version is oriented mostly on improving the game mechanics, based on some valuable feedback from patrons and players and I think it was worth it in the end. It took me more than 4 months to do so but it was necessary. The game was starting to become grindy. The player was losing interest at the dice rolling part of the game.
Ok! In my honest (and modest) opinion, I have a nice, deep, corruption story to tell. But, if the player already grows tired from round 10, what would have happened in round 50 or 100? This is why the change was important! And this is why honest feedback (positive or negative) is important. We can make a good game together! I can be the hands, you can be the eyes!
Anyway, the changes came with a cost! I had to hold back v0.3, so besides the side stories, the main story ends where v0.2 ended! Plus, one other sacrifice was that the old saves will no longer work for this version. It was since Goss_IP 0.3 two years ago that I hadn’t had to cancel old saves but again it was necessary!
Bottom line, I think you’ll like 0.25. Have fun!
PS: For any bug report, requests, comments, hints don't hesitate to write! You are my eyes, remember? ;-)