Over the next few days we'll be showcasing new biome concepts for Aether II
Starting off with a general overview of the main three biome themes
They make up the 12 most common Aether biomes that will be featured in Aether II, most of the mod's content can be found in these areas

The Highfields closest resemble the original Aether mod, featuring open skies, green grass, colourful trees, and plentiful flowers!
Environmental effects like sudden gusts of wind and rare whirlwinds occasionally appear across these biomes

The Magnetic Hills are made up of four new biomes heavily featuring the magnetic and electrically charged metal called Ferrosite!
Frequent electrical storms and unique vegetation and fungi give these biomes an almost alien feeling compared to the Highfields

The Arctic Peaks are cold and harsh, featuring regular snowfall and icy conditions.
Mobs generally prefer to stay in caves or under trees to stay warm, while the vegetation is uniquely adapted to the freezing cold
Tomorrow we'll go in depth with the first of the Aether II biomes, the Flourishing Field biome!
Typervader's Lair
2024-02-09 05:28:13 +0000 UTC