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Unholy Arts v0.4.2 The Artifact Changelog

Greetings, Candidates. The main story finally goes back on track with some new events, up until right before the start of the second adventure. There will be some light shed on the nature of the object swallowed by the Gaanidan Candidate and some movements taking place below the curtains, as well as plenty of anticipation for the events about to unfold in the Confined Valley.

Before we get into the changelog itself, allow me to tell you that we're now on Mastodon and Twitter. We're going to use them to try and reach a few extra poor souls to guide them into the light of Unholy Arts, and to share some updates on the game's development. We'd appreciate it if you could lend us a hand at getting some visibility in them.

And now, into the heart of the matter.

Changelog

General Mechanics
- The duration of special relationships will remain frozen if one of the involved characters is not currently present at the Passion Temple.
- The remaining time of bondage gear will remain frozen if the character wearing it is not currently at the Passion Temple.
- You can no longer equip items on characters who aren't currently at the Passion Temple. You can still unequip items from characters who aren't at the Passion Temple through a magical power called "It might be inconvenient for the player if they couldn't".
- Some weapons now belong to categories. Knuckles, handfans and dildos are "contact range", while staffs, knuckles, handfans, spears and dildos are also "melee".

Story Events
- "Tribute for the Goddess", the first story event after coming back to the Passion Temple, now has three extra passages, continuing the main story.
- "Discovering the others": added a variable that remembers if you chose not to stay with Ate. Saves made before this change will assume you chose to stay with Ate. Only used for minor flavor text.
- The code meant to fire "A Sacrifice of Aether" has been uncommented, as it was previously unable to start for some reason.
* As a reminder, this event involves some erotic content, mostly female on female and service. Depending on your settings, there might be futa and male content.
- NEW story event: "The response of the tribes", taking place at the 15th day of the second month. Continues the main story.
* Passing either a 13 perception check or a (Friendship+Romance-Enmity*3)>=6 relation check with Padmiri at the start of the event will let you get some extra information.
* If you didn't see Taototh give an artifact to Ate during the first month, there are some dialogue variations.
* Check of (Perception+Empathy+Intelligence*0.5+Luck*0.5+Resilience*0.5) >= 50, giving you the option to select an extra dialogue for even more information.
- NEW story event: "Shartrish Slopes Overview", taking place at the 17th day of the second month.
* Nashillbyir's rivalry with Claw grows by 150.
* With the Gleaming Caverns Ending C, Nashillbyir loses 300 friendship and gains 300 rivalry with Valtan. With the ending B, these gains are halved.
* This story event alters the affinity of all Candidates, adding 0.2 affinity to physique, agility and resilience and removing 0.1 affinity from all other stats. This change gets reverted with the functions finishSSAdventure and abortSSAdventure, of which only the second one currently gets called in the game when you decide to skip the second adventure.

Other Story Changes
- The gangbang sequence of the Virginities Collector story event now raises all non-player Candidates cooperation drive by 100.
- The gained romance and sexual tension from enjoying the company of Padmiri, Nashillbyir or Valtan during your first night at the Passion Temple have been reduced from 750 to 500.
- Rock now uses an slightly alternate version of his avatar when you first meet him, and the full body shot of his portrait isn't shown until a few passages later, when he's no longer shown as a enemy.
- Virginities Collector story event now has a starting weight of -1300 (down from 500), and it increases by 100 each following day, making it less likely to fire immediately after Claw becomes available for interactions, but still getting a fairly high chance before the start of the Gleaming Caverns adventure.
- Martial Tutorship story event base weight increased to 2500 up from 1500.
- Added placeholder passage at the 25th day of the second month, allowing the player to get a savefile ready for the start of the second adventure, or advance to a later date at the Passion Temple.
- Changed expressions and formatting and fixed typos at sparse points through the game.

New Battle Scene Actions
- Twist and Hit: The character deflects the arm of their target, locking it in place and following with a direct, unblocked hit. Slightly difficult to land, unless the target is using a melee attack, especially against the actor or using close combat weapons. Target receives "twisted arm", reducing physique, agility, and resilience, and provoking physical and weapon frailty.
* Costs 3 energy.
* Lust damage: Actor's physique * 0,25 + agility * 0,1 - target's resilience * 0,05.
* Control damage: 1,4 + 0,3 % actor's luck + 0,006 * physique. Grows by 0,5 if the target is targeting the actor with a hit attack.
* Hit chance: Actor's agility * 0,25 + perception * 0,25 + control * 2 - target's agility * 0,4 - perception * 0,4 - control * 2. Grows by 6 if the target is using a hit attack. If true, may also grow by 6 if the target is attacking the actor, as well as another 6 or 12 if the target has a melee or contact range weapon.
- Headbutt: The character aims to deliver a blow against the opponent with their head. Deals lust and control damage to both characters if successful, but the actor loses control. Generally harder to land, unless the target has low control, or is attacking the actor with a hit attack. Actor and target receive "disorientation", reducing intelligence, perception and agility briefly, as well as weakening control recovery.
* Costs 2 energy.
* Lust damage: Actor's resilience * 0,3 + physique * 0,2 - target's resilience * 0,1.
* Control damage: 2 + 0,5 % actor's luck + 0,005 * actor's physique (~2-3).
* Lust damage on actor: Target's resilience * 0,02 - actor's resilience * 0,01;
* Control damage on actor: 0,5, regardless of whether it fails or not.
* Hit chance: Actor's agility * 0,3 + resilience * 0,1 + perception * 0,1 + control 6 - target's agility * 0,25 - perception 0,25 - control * 12. Increases by 15 if the target is using a hit type action, and increases by another 15 is the target is *also* attacking the actor.
- Rally: The character shouts out to raise the spirit of their allies, or at least their own. Allied character gains the status "Rallied", increasing physique, resilience, will and luck.
* Costs 4 social drive.
* 'Rallied' altered state intensity grows with the actor's charisma * 0.08 + will * 0.04. Doesn't stack.
* Has no effect on monsters.
- Warcry: The character shouts ferociously, warning of an incoming rampage in an attempt to intimidate their opponents. Deals minor lust and control damage on the whole target's team and frightens them, with secondary targets receiving reduced effects.
* Costs 4 social drive.
* Lust damage: Actor's charisma * 0,1 + will * 0,05 + resilience * 0,05 - target's will * 0,05. Secondary targets receive half the damage.
* Control damage: 0,8 + actor's charisma * 0,002 + resilience * 0,002 + 0,2 % luck. Secondary targets receive half the damage.
* Frightened: Reduces agility, resilience, will, perception and charisma for 4 to 6 turns. Doesn't stack.
** Intensity grows with the actor's charisma * 0,07 + will * 0,04 + resilience * 0,04.
* Has no effect on monsters.

Scrolls
- Added new scroll "On the Martial Arts", available from the second month onwards, teaching Twist and Hit, Headbutt, Rally and Warcry.

Battle Scene AI
- Sophisticated the functions that calculate the weight for each stat.
* Stat weight has been split into "effective stat" and "base stat".
** When an action has the strategic tags "damage" or "recovery", but not "buff" or "debuff", it will use only effective stats.
** When an action has the strategic tags "buff" or "debuff", but not "damage" or "recovery", it will only use base stats.
** In all other cases, it will use half the value of effective stats plus half the value of base stats.
* Added "allyStatWeights", in order to account for the stats of allied characters when using AoE actions such as rally.
* Rather than using only the actor's and the target's stats, there will be assigned weights for the stats of all characters provided certain conditions:
** The actor's stats are always used.
** The target's stats are used for the target (when appliable), and the other members of the enemy team when the action has the strategic tags "targetsAllOtherChars" or "targetsEnemyTeam", therefore letting the NPC account for AoE damage and debuffs.
** The target's stats are used with negative values for each member of the actor's team when the action has the strategic tag "targetsAllOtherChars", therefore letting the NPC account for collateral damage on allies.
** The ally's stats are used whenever the action has the strategic tag "targetsAlliedTeam".
* Replaced outdated "multipleEnemies" and "multipleAllies" strategic tags, since the new system provides more precise evaluations.

Sex Scene Action Changes
- Ride Face, Fuck Face, Dick Footjob and Pussy Footjob now gain the "domination" flavor tag if the character performing the action has the lead in the scene, affecting lust damage.
- Give Cunnilingus gains the tag "top", give blowjob loses the tag "domination".
- Kiss Neck is now available when a character is mounting their target from behind.

Misc
- Changed formula to determine amount of merit loss when losing against monsters, from ([currentStoryState]*5) to ([1+currentStoryState]/2). This makes it so that characters will go from losing 5 to 1 merit in the Gleaming Caverns.

Supporter Tools
- Quickstart options change: Choosing to have had sex with Padmiri, Nash or Valtan during your first night at the Passion Temple will make the appropriate characters lose their first kiss, first virginity and tribbing virginity.

Fixes
- Fixed a few scene actions taking a character's "first" virginity, instead of the first kiss as it was intended.
- Removed duplication of stat relationship bonuses from first kisses during conversation, added mentions to the relationship stat changes to the action descriptions.
- NPCs can now talk again during sex scenes.
- Dynamically generated Shapeshifters and monsters are now properly set to have all their virginities taken at point of creation.
- Minor UI fix at the end of the introduction of the Gleaming Caverns adventure.
- Fixed battle scene action "Relaxing Scent" not properly affecting all intended targets.
- Fixed an error at the Improvisation Trial story event at the Gleaming Caverns, where successfully defending Ate wouldn't always be properly marked at the story variables for a different event.
- Fixed code at battle scene actions "Channel Aether", "Bold Jab", "Staff Swipe", "Hypnotic Glance", "Quake", "Daring Assault", "Savage Crush", "Kick" and "Tackle", slightly improving them and increasing the effect luck has in their effects.
- NPCs now know that a character having high resilience is a good reason to NOT use kick against them.

Misc
- Minor text edits through the game.


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