SakeTami
OkamiSaigo
OkamiSaigo

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A month in silence

H-Hi guys, is anyone still here?

...

I don't even know how to start... First of all and since I know I can't apologize enough for this big blunder, I want you to know that I paused the billing cycle for April, which means you won't be charged at the beginning of this month.

I hope this can keep you guys around for a while and amend things a bit, despite what it may seem like I've continued to work on Wumpa Academy and learning new things along the way, the good news is that so far I haven't had any problems with this, the bad thing obviously is that I've been quiet about it, this is a "bad habit" that I have from previous jobs.

But even if I've been making progress not sharing it with you is almost as if I hadn't, it doesn't seem fair to me, after all you are not only here as a spectator but as my patrons, and the last thing I should do is leave you aside , especially those who have been with me since the beginning.

My most recent achievement was making a shader that closely resembles a famous White Liquid, it took me a few days but I like the final look and I hope you do too (I tried it on a picture of Tawna as you can see ).

If I had to summarize the rest of the month's progress, it would be, more progress on the Wumpa Academy script, learning how to use some functions in Renpy more efficiently to save a few lines of code, more adjustments to the dimensions of some 3D models, and a few others. imperceptible details.

You may be wondering what do you mean by "imperceptible details"? I am going to use this time to tell you something about myself that perhaps very few have noticed, one of my many defects is that I am a perfectionist in things that perhaps I should not be, for example, remember the Wumpa Academy uniform shoes? well let's just say they have some modeled details that I didn't even show that time, and even a little reference to a well known brand, also remember Pasadena's Wumpa Champagne bottle? Well I also modeled some things that you can't even see yet, with the idea in mind that they would be useful later in the project.

And so I could name other less complex things, but these are the ones that took me the most time then.

The thing is that sometimes I don't give them much importance, or even think that they are not worth mentioning because they are not important yet and some might say: "why are you wasting your time on that when you could be doing something else".

So, now that you know this you may say, but this has always been like this, right? What happened this month that was different from the previous ones, and to be honest there was another reason for all this, and that was: that I got lost .

Yes, I got lost... I got lost in the fascinating world of Elden Ring.

I'm sorry but after a long time without a good game and after many recent disappointments, I couldn't help but give in to FromSoftware's latest opus.

But going back to our own project, I wanted to have the prologue ready this month but every weekend I ended up not being able to put together a weekly report (seems like it wasn't such a good idea after all).

However this does not mean that the project will stop, if you decide to continue here I promise you that this will not happen again, I still have more ideas that I would like to see come true, thanks for reading this to the end, and sorry for being so insecure.

And damn you Hidetaka Miyazaki! Why are you so good at what you do?!

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