Video Tutorial available after Purchase in the downloadable files.
Key features:
Install the plugin like any other as well, in blender go to edit-> preferences->Add-ons->install-> select my python file and save
I increased the price from 2€ to 5€ because of the added functionality and the included tutorial
Full Features:
Clicking “Export selected as .obj in work dir” will export the selected mesh as a .obj + .mtl file in the current work directory with all modifiers applied.
“Synchronize the viewport” will set the visible in render setting the same as the visible in viewport setting.
“Snap Cursor to World Origin” will snap the cursor to world origin.
Both meshes need an Armature modifier applied already.
Data Transfer will transfer all vertex groups from a source mesh to a target mesh.
Source mesh = first selected object.
Target mesh = second selected object.
Surface deform will apply a surface deform to the first selected object and bind it to the second selected object.
Will remove any weight that has 0 weight from the vertex groups.
This will let you save the cloth settings for a selected object to a file. Save the file in the location that will open when you click “Open Save directory” as otherwise the plugin will not find the file in the dropdown menu.
Will let you manually load a Cloth preset file and applies it to the selected object. The object needs a cloth modifier applied already.
Will open the directory where the plugin will automatically check for “.cphys” files that will appear in the dropdown menu
Will refresh the dropdown window with any new “.cphys” files found in the Save directory
Will show all the “.cphys” files in the Save directory, when clicking the Quickload button, the settings will be applied to the selected cloth object.
Will bake all Physics from frame 0 to the max frame, can be cancelled at any time by pressing ESC, in that case the baking only goes to the frame before ESC was pressed.
Will delete all currently baked physics
Will reset the temporary cloth cache that blender does automatically
Will automatically reset the Cloth cache when the frame count is on the first frame of the current frame in the timeline.
You can set the Start and End Frame of your scene and set the calculated time frame for different physics types like Cloth simulation, Softbody sim, Hair Particle sim (old system) and the viewport time range.
Will add a collision Modifier to the currently selected object with the Thickness defined.
Quickly Enable and Disable all Visible Cloth Modifiers
Automatic edge chain from bones
Fixed a problem with datatransfer modifier not working anymore
Fixed a problem where the automatic cloth cache reset would not activate ( you may need to click the Reset CLoth Cache button for the auto reset to work)