The Jiggle Maker Plugin that can be installed in Blender
Create Dynamic Cloth based Volume Tracked Jiggle Physics for Blender
Currently Supported Body Parts are boobs.
Quickly setup Jiggle Physics:
- Spawn in Proxy Object
- Allign Proxy Object to main mesh in object mode
- Select the Main and proxy object in the plugin window
- Click bind
- Done
If the Affected Area is too big use the "Proxy bind Distance" option and make it smaller and bind again.
Tested with Blender 3.6, please report any bugs you find. I may ask you for your blend file where the bug can be recreated.
If you get the Target Contains Concave Polygons error on the surface deform modifier, please check this guide on how to fix it: https://www.patreon.com/posts/96106718?pr=true
Jiggle Maker
Current scene does not have to be named "Scene", would cause an error previously
Added "Important Notes" Panel
Eyedropper "Main" renamed to "Main Mesh"
Eyedropper "Proxy" renamed to "Jiggle Mesh"
Meshes are now imported from a preset .blend file, additional presets can be added manually in the addon preferences
No console errors when no Mesh is selected
Fixed a Bug where the calculation of the influence groups was not correct due to the main mesh having mask modifiers that hide parts of the mesh. Now during execution of the bind process, all mask modifiers will be disabled, and set back to their original state after the binding is complete
Binding takes Shape keys into consideration!
Surface deform can bind correctly even if there is a mask or subdivision surface modifier
Mirroring of boob mesh should work better
Added support for firm and jiggly preset for all modes
General Improvements
Support for custom proxy
2024-02-17 12:54:35 +0000 UTC
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Video Tutorial available after Purchase in the downloadable files.
Key features:
- Save / Load Cloth Preset including Enabling / Disabling Pressure or Internal springs and so on
- Delete all Cloth sim Bakes at once.
- Bake all Cloth sim Bakes at once.
- Set the simulation range of all cloth, softbody and hair particle objects in the scene separately
- Transfer Weights from 1 mesh to another that have an armature modifier on them.
- Export currently selected object as an .obj in the work directory.
- Remove vertex groups that have a weight of 0 to remove unused clutter.
Install the plugin like any other as well, in blender go to edit-> preferences->Add-ons->install-> select my python file and save
I increased the price from 2€ to 5€ because of the added functionality and the included tutorial
Full Features:

Clicking “Export selected as .obj in work dir” will export the selected mesh as a .obj + .mtl file in the current work directory with all modifiers applied.

Viewport

Synchronise the viewport
“Synchronize the viewport” will set the visible in render setting the same as the visible in viewport setting.


Snap the Cursor to World Origin
“Snap Cursor to World Origin” will snap the cursor to world origin.

Rigging

Data Transfer
Both meshes need an Armature modifier applied already.
Data Transfer will transfer all vertex groups from a source mesh to a target mesh.
Source mesh = first selected object.
Target mesh = second selected object.


Add Surface Deform
Surface deform will apply a surface deform to the first selected object and bind it to the second selected object.

Remove Empty Weights
Will remove any weight that has 0 weight from the vertex groups.


Cloth

Save Preset for selected obj
This will let you save the cloth settings for a selected object to a file. Save the file in the location that will open when you click “Open Save directory” as otherwise the plugin will not find the file in the dropdown menu.
Load Preset for selected obj
Will let you manually load a Cloth preset file and applies it to the selected object. The object needs a cloth modifier applied already.
Open Save directory
Will open the directory where the plugin will automatically check for “.cphys” files that will appear in the dropdown menu
Refresh Icon
Will refresh the dropdown window with any new “.cphys” files found in the Save directory
Dropdown menu & Quickload
Will show all the “.cphys” files in the Save directory, when clicking the Quickload button, the settings will be applied to the selected cloth object.
General Physics

Bake All Physics
Will bake all Physics from frame 0 to the max frame, can be cancelled at any time by pressing ESC, in that case the baking only goes to the frame before ESC was pressed.
Delete All Physics Bakes
Will delete all currently baked physics
Reset Cloth Cache
Will reset the temporary cloth cache that blender does automatically
Auto Reset
Will automatically reset the Cloth cache when the frame count is on the first frame of the current frame in the timeline.

Set Simulation Range Time
You can set the Start and End Frame of your scene and set the calculated time frame for different physics types like Cloth simulation, Softbody sim, Hair Particle sim (old system) and the viewport time range.
Simulation

Will add a collision Modifier to the currently selected object with the Thickness defined.
Fixed a problem with datatransfer modifier not working anymore
Fixed a problem where the automatic cloth cache reset would not activate ( you may need to click the Reset CLoth Cache button for the auto reset to work)
2023-12-05 12:33:20 +0000 UTC
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