SakeTami
Lewdineer

Lewdineer

gumroad


Lewdineer posts

[JiggleMaker 1.6.1.] Realistic Jiggle Physics for Blender

The Jiggle Maker Plugin that can be installed in Blender

Create Dynamic Cloth based Volume Tracked Jiggle Physics for Blender

Currently Supported Body Parts are boobs.

Quickly setup Jiggle Physics:

  • Spawn in Proxy Object
  • Allign Proxy Object to main mesh in object mode
  • Select the Main and proxy object in the plugin window
  • Click bind
  • Done

If the Affected Area is too big use the "Proxy bind Distance" option and make it smaller and bind again.

Tested with Blender 3.6, please report any bugs you find. I may ask you for your blend file where the bug can be recreated.

If you get the Target Contains Concave Polygons error on the surface deform modifier, please check this guide on how to fix it: https://www.patreon.com/posts/96106718?pr=true

Jiggle Maker

  • Meshes will now load properly on blender startup, first time after install a manual refresh my be required

  • Hotfix for preset meshes not loading upon restarting blender (added button for refresh in main window)

  • Current scene does not have to be named "Scene", would cause an error previously

  • Added "Important Notes" Panel

  • Eyedropper "Main" renamed to "Main Mesh"

  • Eyedropper "Proxy" renamed to "Jiggle Mesh"

  • Meshes are now imported from a preset .blend file, additional presets can be added manually in the addon preferences

  • No console errors when no Mesh is selected


  • Disables auto keyframing when clicking "Bind". This caused the proxy to not get mirrored correctly if it was enabled.

  • Fixed a Bug where the calculation of the influence groups was not correct due to the main mesh having mask modifiers that hide parts of the mesh. Now during execution of the bind process, all mask modifiers will be disabled, and set back to their original state after the binding is complete

  • Binding takes Shape keys into consideration!

  • Surface deform can bind correctly even if there is a mask or subdivision surface modifier

  • Mirroring of boob mesh should work better

  • Added support for firm and jiggly preset for all modes

  • General Improvements

  • Support for custom proxy

  • New mode to be able to add custom Jiggle areas like Belly or Thighs

  • New Cloth Settings tab that lets you easily change the most important cloth settings on the selected object.

  • First official version

  • Fixed problem where script would not work if scene was not called "Scene".

  • Fixed Issue where the plugin did not work in different languages than english

  • Added advanced option to be able to not add the pin group to the cloth settings when using custom proxy objects

View Post

Lewdineer Toolbar 2.7

Video Tutorial available after Purchase in the downloadable files.

Key features:

  • Save / Load Cloth Preset including Enabling / Disabling Pressure or Internal springs and so on
  • Delete all Cloth sim Bakes at once.
  • Bake all Cloth sim Bakes at once.
  • Set the simulation range of all cloth, softbody and hair particle objects in the scene separately
  • Transfer Weights from 1 mesh to another that have an armature modifier on them.
  • Export currently selected object as an .obj in the work directory.
  • Remove vertex groups that have a weight of 0 to remove unused clutter.

Install the plugin like any other as well, in blender go to edit-> preferences->Add-ons->install-> select my python file and save

I increased the price from 2€ to 5€ because of the added functionality and the included tutorial


Full Features:

Clicking “Export selected as .obj in work dir” will export the selected mesh as a .obj + .mtl file in the current work directory with all modifiers applied.

Viewport

Synchronise the viewport

“Synchronize the viewport” will set the visible in render setting the same as the visible in viewport setting.

Snap the Cursor to World Origin

“Snap Cursor to World Origin” will snap the cursor to world origin.


Rigging

Data Transfer

Both meshes need an Armature modifier applied already.

Data Transfer will transfer all vertex groups from a source mesh to a target mesh.

Source mesh = first selected object.

Target mesh = second selected object.



Add Surface Deform

Surface deform will apply a surface deform to the first selected object and bind it to the second selected object.


Remove Empty Weights

Will remove any weight that has 0 weight from the vertex groups.

Cloth

Save Preset for selected obj

This will let you save the cloth settings for a selected object to a file. Save the file in the location that will open when you click “Open Save directory” as otherwise the plugin will not find the file in the dropdown menu.

Load Preset for selected obj

Will let you manually load a Cloth preset file and applies it to the selected object. The object needs a cloth modifier applied already.

Open Save directory

Will open the directory where the plugin will automatically check for “.cphys” files that will appear in the dropdown menu

Refresh Icon

Will refresh the dropdown window with any new “.cphys” files found in the Save directory

Dropdown menu & Quickload

Will show all the “.cphys” files in the Save directory, when clicking the Quickload button, the settings will be applied to the selected cloth object.


General Physics

Bake All Physics

Will bake all Physics from frame 0 to the max frame, can be cancelled at any time by pressing ESC, in that case the baking only goes to the frame before ESC was pressed.

Delete All Physics Bakes

Will delete all currently baked physics

Reset Cloth Cache

Will reset the temporary cloth cache that blender does automatically

Auto Reset

Will automatically reset the Cloth cache when the frame count is on the first frame of the current frame in the timeline.


Set Simulation Range Time

You can set the Start and End Frame of your scene and set the calculated time frame for different physics types like Cloth simulation, Softbody sim, Hair Particle sim (old system) and the viewport time range.


Simulation

Will add a collision Modifier to the currently selected object with the Thickness defined.

  • Quickly Enable and Disable all Visible Cloth Modifiers

  • Automatic edge chain from bones

  • Fixed a problem with datatransfer modifier not working anymore

  • Fixed a problem where the automatic cloth cache reset would not activate ( you may need to click the Reset CLoth Cache button for the auto reset to work)


View Post