SakeTami
Misa64
Misa64

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PCP39: It's That Time Again!

Patron zombie week! We've two new ones this week. There's still a bunch of you who have yet to fill out your zombie forms. So if you don't want me to run out of zombies to add next month, better get on that! :P

Not too much else this update aside from a minor model texture fix, in large part due to me working on the warden. The model's pretty much 99% done. I may still later add some bits of geometry as the textures get fully filled out, and the animated bits start to come together. It's definitely one of the first, more complex humanoid-like models I've done, and should be a nice spooky treat for Halloween. :)

Unfortunately custom warden models break the vanilla texture layers! This was a bit upsetting when I first noticed it. So the glowy bits and heartbeat and all that which pulse with the sounds it makes, will have to be custom-animated (in addition to the other animated features I already planned). The visuals won't match up with the sound 100% perfectly, but I think there'll be enough neat stuff going on with this skin/model to where it doesn't matter. Anyway I'm aiming to get that done by next week's update, so long as real life isn't too much of a pain. And if that's the case, I'll still have time to work on other stuff before the next public update...

So if you're one of the ones who haven't filled out a zombie form yet, you may still have time to get your zombie into the Halloween update. Since this Halloween essentially marks the 12 year anniversary of the pack, it'll likely be released a little earlier than usual this month so everyone can enjoy it on Halloween (shh, don't tell the non-patrons :P). If I don't get any more zombies though, that's fine too, I've got some other stuff I can add. ;)

Changelog
[1.19d](Tentative)
-Added the following Patron zombies!:
TÉA (drowned)
NEO (zombie)
-Tweaked all three zombie models to fix an issue where the left arms and legs weren't properly mapped.


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