Mangrove wood is here, and fully featured! Everything related to the new wood (a few natural tree textures still pending) is complete, including CTM, and unique textures for things that would normally just use the plank textures. Block entities for mangrove like boats, signs (and even retconned beds!) are also ready to go! Doors and trapdoors, planks and boats have also been given some of the similar, past shader-mapped treatment.
This marks some of the first new content for 1.19 with much more to come all throughout the rest of this month. Stay tuned! Additionally, many of you who missed out last week, will be able to enjoy the new Patron zombies for the first time! As a reminder, there are still slots available if you'd like to design a zombie for the pack! If your zombie isn't in this update, the first week of each month will be dedicated to catching up on any newly-submitted zombies.
Changelog
[1.19a] (tentative)
-Added planks, logs, wood, fences/gates, pressure plates, buttons, doors, signs and boats for mangrove wood, including various CTM.
-Added stripped log CTM overlay support for mangrove logs.
-Added a ton of properties files that should be unnecessary, but y'know. Optifine...
-Added item icons for all new mangrove wood objects.
-Added the following Patron zombies!:
CHAMRS_DELUXE (zombie)
TERJAN (zombie)
MAXI_THE_UNDEAD (zombie)
OLEGREG (zombie)
EMFIRE (husk)
DWARROW (drowned)
JUST_A_ZOMBIRD (husk)
-Added custom animations required by certain Patron zombies.
-Added animated electrical effect to existing Frankenstein's monster zombie.
-Updated pack format to 1.19 (will still work on older versions of the game, despite error message)
-Added temporary model textures for 6.5 of 7 chest boats.
-Added item icons for 6 of 7 chest boats.
-Added a defined space size for text to fix an issue regarding 1.19 not rendering spaces on the GUI.
-Added a couple new font characters (if you run into missing characters you use, report them to me!)
-Altered sign model to fix a texture mapping bug and to remove z-fighting from stacked signs.
-Altered two existing beds to include mangrove wood.
-Altered blockstates for mangrove fences and gates to allow for custom textures.
-Altered some of the zombie models to account for new features.
-Altered some font characters to account for the lack of floating point support on kerning.
-Altered kerning properties for ASCII characters to be more in line with the original look of my font.
-Altered some CTM formatting here and there.
-Removed a few redundant zombie alts and pumpkin headed zombies (already implemented by vanilla).
-Fixed the infamous glowing azalea/anvil/pumpkin stem bug. (this fix should work for 1.18 and earlier)
-Fixed a scaling issue with worldbarrier art and changed color to account for missing coloration.
---Shader Support---
-Added structural normals and limited spec map support for mangrove planks, doors and trapdoors.
-Added structural normals and limited spec map support for acacia doors and trapdoors. (shiny gold handles!)
-Added shader map support for both mangrove boats.
-Added emissive and SSS map support required by certain Patron zombies.
-Added shader map support for 6 of 7 chest boats. (chest shaders still pending.)
-Added shader map support for new block textures affected by the fixed glowing bug.
-Added temporary SSS support for vines before I redesign them.
-Altered spec map for dark oak tops to reduce glare on edges.