This tutorial sums up a great way for optimizing destruction simulations, and unlocking way higher performance when it comes to large scale scenes!
For instance when I will make a city destruction scene in Blender, I will for sure apply these concepts:)
Is also a great way for creating your own destruction assets, combining alembics, geometry nodes and more.
**LINKS**
(stuff and videos mentioned in the video in case you are curious to dig more into some topics):
simulation fixer
rbdlab
The tutorial about how to get the best fracture
The tutorial about exporting / reimporting smoke
The tutorial about the asset browser
Raffo VFX
2025-04-10 18:37:02 +0000 UTCKieron Estrada
2025-04-09 22:20:52 +0000 UTC