I finally completed the breakable shader asset for destruction simulations, and here you can download it (see attachments below).
Watch the video entirely for recommended settings and general usage tips.
Additional note: I recommend tweaking both the direct and indirect clamping for complete noise cleaning.
Raffo VFX
2024-03-15 17:30:25 +0000 UTCNate Pantumsinchai
2024-03-15 17:22:28 +0000 UTCRaffo VFX
2024-03-15 15:40:02 +0000 UTCJuanVFX
2024-03-15 14:09:26 +0000 UTC