How to create a material in Blender that will switch from the original object to the damaged version automaticly during some destruction simulations. More exactly is a great way for automaticly damaging only the parts that are supposed to ruin because of the impacts during a simulation.
gamerman12345
2025-02-09 12:42:54 +0000 UTCRaffo VFX
2024-02-18 13:16:37 +0000 UTCKieron Estrada
2024-02-18 04:31:54 +0000 UTCRaffo VFX
2024-02-11 13:24:54 +0000 UTCgamerman12345
2024-02-11 13:21:20 +0000 UTC