CrescentSoul PublicBuild 0.1.5
Added 2023-07-31 19:33:14 +0000 UTCHere's the next PublicBuild. The player starts off in the hub area, from which the lower left exit leads to the entrance hall filled with zombiegirls, and the upper left exit leads to the servant quarters filled with maid-types. Currently the newest attack, the backflip, does not function but is visually represented.
If you encounter an enemy that flashes blue then it means that you can only damage them when they have been parried with the Kick attack. Wait until the enemy charges and then press K to knock them down, follow up with a scythe attack to defeat them.
Features
4 enemies in total, resulting in 12 H-scenes. The MainBuild currently includes an additional two enemies with another 6 scenes in total.
For testing purposes the Player has an extremely large amount of health.
Controls
A - Left
D - Right
W - Jump
S - Crouch/Escape
J - Scythe
K - Kick/Backflip
L - Backdash
R - Pause
Major Bugs
H-Scenes - If two enemies attempt to start a H-scene on the player on the exact same frame a H-Scene will play, but the player might retain movement. Even if you 'escape' the H-scene multiple scenes will continue to play, thereby breaking the H-system for a while.
Green-Haired Maid - The Green-Haired maid has a powerful knockback effect on her attack, but the system is currently also treating her collision hit (when she walks into you) as having the same value of knockback. If she starts a H-scene with the player and it ends you may appear further away than expected as a result of her large knockback effect on collision.
Minor Bugs
Crouch Attack - If you are crouching through a small space you can't stand in and attempt to perform a crouch attack, nothing will happen.
Enemies in Walls - This is a rarer occurrence but sometimes if you hit an enemy while they are next to a crawl-space then they will get stuck in it.
Player Footsteps - Sometimes the player footsteps sounds will become disjointed and unaligned with the actual footsteps.