The Bibites 0.6.2 alpha 2: Some Secrets
Added 2025-05-24 15:33:31 +0000 UTCPppstt... please don't share this with others, but there's a few secret additions in this release.
But first, the boring stuff:
Improvements to the workshop
Improved the collision equations (for damages) to be more realistic and based on the transferred impulse (big bibites won't be as sensitive to small bibites ramming into them)
Fix to lineage tree nodes placement (so parent is always above children
Not possible to open lineage panel anymore if there's no data to show (used to be possible but throw error and bug)
Void avoidance logic fixed so it always stay in the existing zone, and won't privilege an outside small zone
Fixed Custom Bibite Sprite Renderer (and exporter)
Added buttons to export Sprite in the Bibite Library
Big stability improvements to the workshop
Ability to share bibites and scenarios to the workshop from their respective panels
Moved to full URP Render Stack
Added Settings to prevent specific pheromones productions
Lotsa bugs fixed
tentative fix on one-time-spawn issues ?
Changing settings, unofficial release:

Settings can be animated!
This is a preview release, so there's no UI so far to create cycle and changes over time, but it's possible to create your own variations in the settings file!
And with the addition of the workshop, that means you can already start working on interesting scenarios and share them with the community!
You only have to add something like this in the settings.bb8settings file of any scenario or save:
Can't wait to see what this will enable!
Again, to enable the alphas on Steam:
Right click on the game in your library menu
Select “Properties”
Go to Betas
Enter in the code “leoisawesome”
Opt-in to alpha testing and make sure Alpha branch is selected in drop down

