SakeTami
leocaussan
leocaussan

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The Bibites 0.6 Alpha 15 Combat Rework and Organs

WARNING: Due to too many differences in the simulation settings, logged data, etc. Saves will not be able to be imported from previous versions. Individual bibites will be tho.

New Spatial Organs

I added 4 new organs that take up space inside the bibite's body, with apportionment genes to come with them! The genes will decide what portion of the bibite's internal area is used for which organ, and the size of each organ will greatly influence a bibite's metabolism. They will have to compromise and optimize the sizing of each organ based on their niche.

P.S. : In-game such representation coming next alpha

Combat Rework + small material rework

The way damages are dealt and prevented has been completely reworked . Damage dealt on bites are based on bite amount to try and normalize logic between biting pellets and bibites. The size/volume of a bite is based on the mouth opening, the bite strength and the material a bibite is biting following physics-based equations.

Biting damage is calculated as a % of max health, proportional to the ratio between bite area and the bibite's area. As max health is already linked to a bibite's area, this is analogous to damages being a direct representation of biting off a portion of a bibite's internals

All the new settings:

Smaller Changes

Bug Fixes

Comments

Was this the error w/ Basic Bibite.bb8template?

StormCloudsGather

Error with the build, reuploading soon

Léo Caussan


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