The Bibites 0.6 Alpha 8: Stats and Graphs!
Added 2023-11-23 22:45:42 +0000 UTCYeah! The long-awaited first Stats and Graphs update!
Keep an eye on key metrics like Entities Biomass, Brain Size, and more for in-depth analysis of your population dynamic!
Get insights into the genetic makeup of your population!
Experience unique scenarios like the Antlike bibites and the creative Fibonacci-drawing bibite, along with more flexible playground options!
Enjoy refined physics with a regularized drag equation, new easter eggs, improved memory management, and more!
We've squashed bugs related to entity placement, UI glitches, simulation consistency, and more to ensure a smoother gaming experience.
Stats and Graphs
Historical Data Graphs
- Tracking tons of data stream (groups of related values)
- Ability to select which curves from a you want to see from a stream
- Ability to select timescale (data is tracked semi-logarithmically)
- Added legends
Tracked streams:
- Entities Biomass
- Entities Count
- Brain Size
- Current Age of population
- Age of Death quantiles
- Egg laid quantiles
Genes Distribution Graph

- Ability to select any gene and see the historical genetic distribution of your population
- planned: see the distribution by-species for the present distribution
Added Scenarios and Templates:
- Added Antlike bibites template and Scenario
- Added Empty Playground Scenario (No energy cost, no default pellets or bibites, etc.)
- Added Fibonacci-drawing bibite template for the (only recommended in Empty Playground)
Changes
- Regularized drag equation to scale with size for bibites, eggs, and pellets
- Pellets no longer experience drag when held (temporary)
- Added Chibity (RockStar Patron)'s easter egg
- Added auto reload after autosaves as a band-aid to memory leaks
- Moved to saving stats data in binary files for efficiency
- Added flat ring distribution for Zones
- Added rectangle Zone
- Added out-of-bounds exterminator (with setting) (pellets will only be removed on Load)
Fixes
- Fixed entity (bibites and pellets) placement in Ring Zones
- Fixed bug that broke certain onHover fade animations
- Fixed bug that broke entity count when quick loading
- Fixed ColorSelector panel bug when selecting zones
- Fixed tagging options not saving with worlds/scenarios
- Fixed spacing in species panel
- Fixed some issues when editing the fields (inputing a ',' or '.', without leading 0)
- Added Eye Color Offset to sprite generator
- Fixed timescale inconsistencies when reloading, especially after autoreload
- Fixed clicking out of edit field not resetting the display to the correct value
- Fixed padding of "Start Simulation' button in menu
- Fixed bug where some templates would not show up as official
- Fixed bug where the order of bibite templates could switch in the list
Comments
After testing the game for two days, I decided to support you on Patreon. This project is fascinating, and I can't wait to see what it will become.
Alex .A
2023-12-07 20:11:25 +0000 UTCI'm new to the community but this is exactly what i've been looking for! I love simulations :D
Jdrstorm
2023-11-29 00:15:23 +0000 UTCyou are doing great! keep working hard! this is an amazing sim!
bu k
2023-11-24 06:12:54 +0000 UTC