A complete list of Limithron Foundry VTT Modules. All v12 ready, coming with walls, lighting and sound effects. Check the Map Ledger or Adventure Ledger for more guidance.
A complete list of Limithron Foundry VTT Modules. All v12 ready, coming with walls, lighting and sound effects. Check the Map Ledger or Adventure Ledger for more guidance.
Here are all of the web hosted Foundry Modules.
For Foundry support, email Support@Limithron.com
Foundry Module Links
Last Updated 10/1/25 - SCROLL DOWN FOR INSTALLATION GUIDE
Ship Tile & Token Collection Coming Soon...
Monastery JSON | ZIP - V12 (Works on v13) - Light, walls and sound effects. Regions now introduced to suppress weather effects and dim lighting. + text notice when "climbing" up later. Extra sound effects in bell tower to toggle on bell ringing in sound tab.
The Gold Bug JSON | ZIP - V12 (Works on v13) - This is an adventure! Light, walls and sound effects. Comes with items, roll tables and an extensive journal system that hyperlinks everything together. Some hidden rooms are tiles, some lights can be toggled. See the "0. Introduction: READ FIRST" section for more details.
Hangman's Jungle JSON | ZIP - V12 (Works on v13) - Light, walls and sound effects. The jungle has extensive "window" walls broken up into sections to allow for players to explore in full daylight, but not be able to see in the woods more then ~25'.
Lava Ruins JSON | ZIP - V12 - Lava lighting & sound effects. Walls are set just to contain special lighting effects. Global illumination on due to lava effects.
Jolly Roger Kit JSON | ZIP - V12 - This is an adventure to make sure everything is imported. Use the roll table "Jolly Roger Generator" to roll a complete flag at once. It includes icons in the roll table. All elements are tiles and can be used to build a flag right inside of Foundry.
Note: Remember, you can change colors, rotate, resize, and make any tile transparent. Assets and example flags are found in modules/limithron-jollyrogerkit/assets/.
Brigantine Shipwreck JSON | ZIP - V12 - Special care was taken to add sound effects to different part of the ship. Control Bell ringing sound effect from sound tab. (warning it plays on a loop).
Bermuda Sloop JSON | ZIP - V12 - "Sinking Stages" Macro included for special sinking ship progression. Scene with walls, lighting, sound effects. Multilevel Token and Tile Scroll require. Global illumination on. Tile & token assets are in /modules/limithron-bermudasloop/assets. Recommended to click "Keep document IDs" when importing the scene to make the macro work.
Fluyt Sailing Ship JSON | ZIP - V12 - "Sinking Stages" Macro included for special sinking ship progression. Scene with walls, lighting, sound effects. Multilevel Token and Tile Scroll require. Global illumination on. Tile & token assets are in /modules/limithron-fluyt/tile(or token). Recommended to click "Keep document IDs" when importing the scene to make the macro work.
Cavern of Cursed Tears JSON | ZIP - V12 - This is a full adventure module with all the works! Lighting + sound effects, and walls. PDF included, built in. All texted linked to roll tables, tokens and dice. Battle maps of the Cave and the Ziggurat integrated in as well. Turn the waterfall into blood with a click of the macro! See token Library and VTT notes in journals for guidance.
Cenote Cave JSON | ZIP - V12 - Lighting, sound effects, walls. Secret doors used to reveal swimming underwater.
Underground Ziggurat JSON | ZIP - V12 - Lots of sound effects for different environments. Lighting.
Lost to The Locker Beta JSON | ZIP - V12 - This full adventure has the works treatment. PDF included, all text separated out and linked to every token, scene, roll table and other journal entries. Every dice is roll able, every token clickable, every roll table roll able. Extra tokens for Dagonites, Lost Souls and Mist Guard made. Complete with sound effects and lighting. Map assets can be found in /modules/limithron-losttothelocker/map_and_symbols. Feedback welcome on discord HERE.
Lost in the Locker Scenes JSON | ZIP - V12 - Maps have many sound effects and lighting.
British Port Generator JSON | ZIP - V12 - All maps have sound effects, and lighting. Global illumination is on. Some lights turn on at .2 lightning. Asset Library and Demo included. Tile assets & background scenes are in /modules/limithron-britishportkit/assets
Hookah Tavern & ASH Den JSON | ZIP V12! New, unverified if it works on v11 - Sound effects, lighting and walls. Multi-level token currently not supported in V12, but we are actively working to gain control of it and updated to v12. Once it is, we will add Multi-level token teleporting and cloning to this map!
The Dark Caribbean Beta v1.3 JSON | ZIP - V12 - Adventure - All Dark Caribbean previews 1-7 content rolled into one. Lights, sound, linked journal entries and extensive roll tables. Feed back is welcome on discord @Sorth24 or emailed to Tyler@limithron.com. Upgrades will becoming soon in the form of Macros for the roll tables. (To make large sentence structures). Module will be updated once each quarter with new Dark Caribbean material. Update 5/8: New JSON / ZIP link, added Previews 5 & 6.
Adventure Site Collection #1 JSON | ZIP V11 - Sound effects, lighting and walls. Global illumination often turned on, and sound effects can be turned off from the sound tab.
Coral Reef Kit JSON | ZIP V11 - Sound effects and lighting. Global illumination turned on. Coral assets found in: /modules/limithron-coralreefkit/assets/PICKFOLDER
Fort de Rocher JSON | ZIP V11 - Sound effects, lighting and walls. Comes with Journal entry handouts of the blue prints as well. requires Multi-level token module. Please note: All non-haunted Fort de Rocher Exterior maps link to the same set of Upper/Lower towers, and the Interior scene. Which mean if you have more then one Ext. map loaded, it will random pick which to teleport you to. Only load one at a time, or change the teleport ID. (example add "night" to second set of maps.)
Tortuga JSON | ZIP V11 - Sound effects and lighting. Global illumination turned on.
Wretched Port Generator JSON | ZIP - V11 - All maps have sound effects, and lighting. Global illumination is on. Some lights turn on at .2 lightning. Asset Library and Demo included. Tile assets & background scenes are in /modules/limithron-wretchedportkit/assets
Dark Fantasy Island Maps & Generator JSON | ZIP V11 - All maps also made as handouts. "Dark Fantasy Island Generator" is a roll table to 1 click generate results. Global lighting on. Walls used for sound barriers only. Large sound library included. Sound and lighting added to all maps that make sense to do so. Hex grid scaled to best fit illustration.
Beach Shipyard JSON | ZIP V11 - Lighting, sound and walls. Global lighting turned on.
Landing Page Kit JSON | ZIP v11 - Comes with 8 Scenes with lighting, text boxes and available mood sound effects. Updated 11/6/23 added Pirate Borg style page with current Dark Caribbean map and character cards. Tile Scroll used for animating water effect.
Pirate Port Kit JSON | ZIP v11 Only - Scene with lighting, sound effects. Global illumination on. Tile assets & background scenes are in /modules/limithron-pirateportkit/assets
Coral Reef Shipwreck JSON | ZIP v11 Only - Scene with lighting, sound effects. Module does not include collaborations (Animated Scene Picture, NPC and Magic Item). To manually add them, check them out here.
Galleon JSON | ZIP v11 Only - Scene with walls, lighting, sound effects. Multilevel Token and Tile Scroll require. Global illumination on. Tile & token assets are in /modules/limithron-galleon/tile(or token).
Shrine of the Snake JSON | ZIP v11, lighting, walls and sound. Assets found in /modules/limithron-shrineofthesnake/assets.
The Battle of Dead Man's Cove JSON | ZIP V11 This is an adventure, all assets are packaged together in an adventure compendium. Scenes with walls, lighting, sound effects, and roll tables. See Adventure PDF in the Battle of Dead Man's Cove Journal entry.
Dead Man's Grotto JSON | ZIP v11, lighting, walls and sound. Assets found in /modules/limithron-deadmansgrotto/assets.
Bombard JSON | ZIP v11 Lighting, sound, Tile Scroll & Multilevel Token required for moving between decks. Assets found in /modules/limithron-bombard/assets.
Buried in the Bahamas Pirate Borg JSON | ZIP V11 This is an adventure, all assets are packaged together in an adventure compendium. Scenes with walls, lighting, sound effects, and roll tables. See Directory in the Buried In The Bahamas (PDF) Journal entry. (Updated 2/6/24: Re-Crew-tor added)
Coastal Battery/Fort JSON | ZIP v11. Lighting, invisible walls, Sound FX.
Skeleton Point Castle Kit Part 1 & 2 JSON | ZIP Updated to v11. 84 scenes connected through Multilevel Token (required). Lighting, walls, and sound FX. Redownload required to due to multilevel token additions.
Governor's Mansion INT. & EXT JSON | ZIP v11. Read Me Journal Attached for easy navigation of maps. Lighting, sound - Multilevel Token required for moving between floors and "seeing" tokens on lower floors/outside. (Note: in v10 Foundry will not snap your player token to where it teleports you to.) References about which map multilevel token links to found in top left corner of each scene. Ext, 1st Floor, 2nd Floor and Basement maps all included.
Sloop JSON | ZIP v11. Lighting, sound, Tile Scroll & Multilevel Token required for moving between decks. Assets found in /modules/limithron-frigate/assets.
Frigate JSON | ZIP v11. Lighting, sound, Tile Scroll required. Assets found in /modules/limithron-frigate/assets.
Nassau Town JSON | ZIP v11. Lighting, sound, includes guide and PC maps.
Brigantine Ghost Ship JSON | ZIP v11. Walls, lighting, sound FX. Tile Scroll & Multilevel Token require; moves you from different decks of the ship. Map assets found in /modules/limithron-ghostshipbrigantine/assets. Tokens for skeletons & Zombies found in /modules/limithron-ghostshipbrigantine/tokens
Brigantine JSON | ZIP v11. Walls, lighting, sound FX. Tile Scroll & Multilevel Token require; moves you from different decks of the ship. Map assets found in /modules/limithron-brigantine/assets.
Green Kraken Tavern JSON | ZIP v11. Scene with walls, lighting, sound effects. Multilevel Token require; it moves you from downstairs to upstairs map and can let people upstairs "see" people outside the windows. Toggle bar ambience off as need. Map assets found in /modules/limithron-greenkrakentavern/assets.
Hell JSON | ZIP v11. Walls and lighting and updated sound effects.
Underground Mine JSON | ZIP v11. Walls and lighting. Use Tile Layer to move hidden entrance.
Galley Updated JSON | ZIP v11, Modules completely redone to add tile scrolling water, sound, and better token control. Converted to be usable in any system. Token Library, walls and requires Tile Scroll. Tile & token assets are in /modules/limithron-galleyupdated/assets. 5e Galley JSON | ZIP v10, requires d&d5e system due to having all ship tokens set up as vehicle tokens. Walls
Treasure Map Kit & Bridges JSON | ZIP Updated to v11. Token library has all 130 tokens (as tiles) useable to build a custom treasure map. Includes dirt/buried treasure icons usable on any Limithron map. Tile & treasure map assets are in /modules/limithron-treasuremapkit/assets.
The Sinking of C'Thagn JSON | ZIP v11. This is an adventure, all assets are packaged together in an adventure compendium. Scenes with walls, lighting, sound effects, darkness level set to .5. Toggle off lighting or sound effects as desired. Macros included.
Eldritch Temple JSON | ZIP v11. Scene with walls, lighting, 13 sound effects. Darkness level set to .5. Toggle off lighting or sound effects as desired.
1st Rate Ship Of The Line JSON | ZIP v11. Scene with walls, lighting, sound effects. Multilevel Token and Tile Scroll require. Global illumination on. Comes with handout map and treasure map. Tile & treasure map assets are in /modules/limithron-1strateshipoftheline/assets.
Anchor Island JSON | ZIP v11. Scene with lighting for water, waves, fire and rain sound FX, walls and fog effects. Global illumination on.
R'Lyeh JSON | ZIP v11 Only. Scenes with lighting, and sound FX. All scene global illumination for water/lava/necro lighting effects.
Goblin War Barge & Treehouse JSON | ZIP v11 Only. Scenes with walls , lighting, and sound FX. Tile assets are in /modules/limithron-goblinwarbarge/assets.
Hangman's Beach & Whale Graveyard JSON | ZIP v11 Ready. Scenes with walls , lighting, and sound FX. Tile assets are in /modules/limithron-hangmansbeach/assets.
The Juggernaut Airship JSON | ZIP v11 Scenes with walls , lighting, and sound FX.
Underground Lake JSON | ZIP Sounds, Walls, Lighting. Isometric maps as plain scenes.
Caribbean Map & Cartography Kit JSON | ZIP v11 Maps and blank paper are configured with grids. Assets to make your own maps can be found in /modules/limithron-darkcaribbeanmap/assets
Tartane JSON | ZIP v11 - The background maps are configured with the Tile Scroll (formerly Parallaxia) module. Assets for building ship, plus Naval Combat Cards and the art handout, are in modules/limithron-tartane/assets.
Cultist Cave JSON | ZIP v11 Sounds, Walls, Lighting. Isometric map is configured with walls if you want to give it a shot, or you can delete them or just use it as a GM guide.
Jungle Temple JSON | ZIP v11 Sounds, Walls, Lighting. Isometric map is configured with walls if you want to give it a shot, or you can delete them or just use it as a GM guide. (Updated to fix file path issue 10/31/23)
The Haunting of Deathlight Cove JSON | ZIP v11 - My most extensive Foundry module yet. Requires Scene Packer to install, and uses Map Notes and Multi-Level token. Full handouts, journal entries, scenes, tokens, roll tables, and more!
Merchant Outpost JSON | ZIP v11. Walls, Lighting, Sound FX, and over head tiles. All buildings and roofs are in modules/limithron-merchantoutpost/tiles and can be used on any map.
Shipwreck City JSON | ZIP v10 (Pending to v11). Walls, Lighting, Sound FX. Uses the Multi-Level Token module to connect all 4 lower levels. The interiors are not connected to the exterior maps (because there are 9 different options), but you can add the connections yourself or just move tokens.
Capsized Galleon JSON | ZIP v11 ready. Scenes with walls , lighting, and sound FX. One scene uses overhead tiles for each room and invisible walls, the other interior scenes use the "Better Roofs" module (dependency, install automatically). They will work without the module, but the user experience is much better with it on as you can see the entire ship exterior when you aren't inside and therefor only need to use one map.
Jungle Village JSON | ZIP v11 Scenes with walls , lighting, and sound FX.
Topaz Dragon Lair JSON | ZIP v11 Scenes with walls , lighting, and sound FX. Interior caves and ruins are seperate maps.
Bronze Dragon Lair JSON | ZIP v11 Scenes with walls and sound FX. Interior caves and ruins are a seperate map.
Wizard College JSON | ZIP v11 Interior and exterior in one module. Tile assets (individual rooms/ building, replacement grand hall tiles) are in "/modules/limithron-wizardcollege/tiles"
Swamp with Cabin/Shipwreck JSON | ZIP v11 Tile assets (cabin, ship, shell mountain, portal, etc) are in "/modules/limithron-swamp/tiles"
Steam/Crystal Paddler Riverboat JSON | ZIP v11 Multilevel Token required. Tile assets are in "/modules/limithron-riverboat/tiles"
Undead Airship JSON | ZIP v11 Multilevel Token required. Tile and weapon assets are in "/modules/limithron-undeadairship/tiles"
Oceans, Islands, & Ships JSON | ZIP - v11 Tile Scroll required (formerly Parallaxia). Contain tokens and assets in the directory, as well sample scenes with all of them displayed. Ships are also setup as Actors without stats (that's coming later). UPDATE: Now includes the hex tiles and background from the Tropical Coast Hex Tiles release. Note: Ship tokens as actors only work on the 5e System.
City Port Docks JSON | ZIP v11 Tropical versions have the palms trees setup as overhead layers. Dock and Building assets can be pulled from the /modules/limithron-docks/assets folder using the tile browser.
Megalodon Sahuagin Warship JSON | ZIP v11 Meg and raft tiles can be copied and pasted from their respective scenes, or can be pulled from the /modules/limithron-megalodon/assets folder using the tile browser.
Kraken JSON | ZIP v11 Kraken and Tentacle tiles can be copied and pasted from their respective scenes, or can be pulled from the /modules/limithron-kraken/assets folder using the tile browser.
Shipwreck JSON | ZIP v11 Multilevel Tokens, Always Show Notes required (installed automatically). Combines the 1st Rate Shipwrecks release and the Naval Battlefield release into one, mega, awesome Shipwrecks module. Assets are on a demo page and in the module folder.
Dragon Turtle JSON | ZIP v11 Combines Dragon Turtle and Dragon Turtle Interior releases. Extensive use of the new Foreground tiles feature. Include both Character Scale and Naval Scale Actors. Includes a "Build Your Own Dragon Turtle" scene with 4 macros that will let you choose a background, body, shell, and interior!
Viking Longship JSON | ZIP - v11
Atlantis Temple & Dungeon JSON | ZIP - v11 Multilevel Tokens, Always Show Notes required. Statue PNGs in the "/limithron-atlantistemple/assets" folder
Dungeon of Traps JSON | ZIP v11 Scenes with walls/lighting/sounds. Trap tokens in /assets folder.
Crashed Nautiloid Alien Ship JSON | ZIP v11 Multilevel Tokens, and Map Pins required.
Nautiloid Alien Ship JSON | ZIP v11 - Multilevel Tokens, Map Pins, and Tile Scroll (formerly Parallaxia) required. Included maps, tokens, tiles, and assets.
Desert Island & Sea Cave JSON | ZIP v11 Maps as scenes with walls, lighting, and sounds. The stone door into the sea cave is behind a secret door, and is a tile that can be hidden or deleted.
Boats, Rafts, and Canoes JSON | ZIP v11 Included maps, tokens, tiles, and assets. Boat cards and vehicle actors will be in the Limithron's Guide to Naval Combat module (coming soon).
Seaside Fort JSON | ZIP - v11 Multilevel Tokens, Always Show Notes required. Included maps, tokens, tiles, and a macro for automatically revealing/hiding the watchtower via Multilevel token.
Bone Ship JSON | ZIP - v11Multilevel Tokens required. Included maps, tokens, tiles, and assets. Ship cards and vehicle actors will be in the Limithron's Guide to Naval Combat module (coming soon).
Flying Dutchman & Man of War JSON | ZIP - v11Multilevel Tokens required. Included maps, tokens, tiles, and assets. Ship cards and vehicle actors will be in the Limithron's Guide to Naval Combat module (coming soon).
Limithron's Guide to Naval Combat JSON | ZIP - v11 "Tile Scroll" required (formerly Parallaxia) and "Library: Scene Packer" modules. Auto imports ship actors (full stats), rules as journal entries, tokens features, and a wind macro for Tile Scroll. Ship Tiles in the module directory.
House of Burlesque JSON | ZIP - v11 Interactive lighting. Also known as "The Treasured Chest" in Pirate Borg.
Pirate Hideout: All Levels JSON | ZIP - v11 All four levels as one map, with Multilevel Tokens for moving around the layers and seeing tokens that are at lower levels. Includes Macros, Handouts (Journal Entries), and Maps (Scenes).
Pirate Hideout: Treetops JSON | ZIP v11
Port Royal JSON | ZIP v10 - Pending technical difficulties to move to v11
The Lost Tomb of Chuwen Kan JSON | ZIP - v11 Scenes, Actors, Macros, Items, and Journals. All will auto-import if any of the compendiums are opened in game.
Note: Many more modules to come. Use the old download links in the posts if the module you need is not listed.
1. Copy the Manifest URL from above: Right Click > Copy Link Address

2. Go to Add-On Modules in Foundry VTT.

3. Select the Install Module button on from the menu bar.

4. Paste the Manifest URL at the bottom of the pop-up window and click “Install”.

5. After it has installed, launch your game and go to your game settings and click “Manage Modules”.

6. Find the new map pack, click the checkbox, and select "Save Module Settings" to activate.

7. Go to your Compendiums, and the new map pack will be under the Scene, Actor, Item, or JournalEntry section. Some module will prompt to auto-import elements.

8. To use a new scene, click on the compendium, right click on a map and select “Import”

Forge users that are using the Game Manager will need to install via Manifest URL:

Forge users that aren't using the Game Manager can install modules in Foundry as detailed above.
Some modules have assets and/or tokens. Often these are set up on a demo scene so you can copy and paste them, but you can always find them by using the Tile Browser or Image Browser (for tokens) and navigating to:
/modules/limithron-*Module Name Here*/assets

Anthony Laffan
2024-02-15 17:55:29 +0000 UTCTed Boggins
2024-02-13 14:04:13 +0000 UTCQueenOfSons
2023-06-24 13:23:40 +0000 UTCTahnee Telfer
2022-10-15 18:09:49 +0000 UTCJustus Garneau
2022-10-05 07:17:01 +0000 UTC