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Mr Samuel Streamer
Mr Samuel Streamer

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Announcing: Generations II & How You Can Help!

Update: Forgot to mention, this won't be next series. I have a very, very weird idea for what will come after Genetics, something I've never done before.

At long last, the worst kept secret of all time, GENERATIONS II

CLICK THIS RIGHT NOW TO SEE THE DESIGN DOC

Generations was, and still is, the most popular series I have ever made. Whether it was the lovable Ohm, the era progression, or the long-term colony family builder, for some reason you all loved it.   

And now, nearly one year and one expansion later, I think it's time for Generations II.

Attached to this is a big old google document with the idea behind it, the concept, the core mods, and everything you need to kick things off. Originally it was much longer and much more messy, I've spent basically the last couple of hours reformatting it and converting it to googles new pageless document so hopefully it's much easier to follow!  
What happens now?

Well, unlike with the last generations, I want this to be a big community effort. Beyond it being a series, I want it to be a well-polished and well-designed mod pack above all else. Much like how the original Generations was a whole new way to play, this time we have the benefit of being able to design all the elements of it from the get-go, rather than episode 2.

Over the next week or so I will be making ERA SPECIFIC POSTS where you can submit and request mechanics or mods for each individual era to make it as unique to play as possible, not only for the overall modpack, but for each aspect of it. So the first one, coming over the next few days, will be a post all about the Tribal/Classical era, and that's when I'll be taking requests and ideas about that. When I'm happy with that era, we'll move onto mediaeval, and then only industrial, and so-on.   

This is going to be a work of art, I tell you, and it will be a beautiful experience of which the entire community will have to thank US, the little Rim Rims. Finally, the master plan for total Rimworld domination comes to fruition.  

But hopefully we can have some fun with the actual design process, and, dare I say it, maybe build some specific eras during Twitch Streams. Even though the very concept terrifies me.   

Thank you all for being part of this weird and strange mod pack - let's make Generations II so impossible to beat that Generations III is doomed to fail,  

Your Good Friend and Future World-Emperor,  

Mr Samuel Streamer

Comments

Feel like the disease mod from genetics would be a good adittion. Disease has played a big role in human history and learning how to handle it through the ages changes it from an early game threath to a minor nuisance

I like the idea of creating the new ideoligion based on the development of that generation, so lets say you have a colonist who was a major construction character who built the colony from the ground up. 1 of the relics for the new ideology could be named after them like 'x's hammer'. With the equipment reinforcement mod it means they will be still be usable by characters regardless of the era, and you could keep a reliquary of relics from the different ideology's, or even a museum with themed sections for each generation.


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