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Mr Samuel Streamer
Mr Samuel Streamer

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Rimworld Secret Plans - Behind-the-Scenes Patreon-Only Post

Hello there people who may or may not have farming implements for hands,

Today I wanted to share something I've been threatening to share for the best part of a week or so now, but I've just not had time yet enough to put all together onto a document to spread out into the world.

And, below all of the first topic, at the header titled "CHANNEL RELATED UPDATE STUFF STARTS HERE" I'll be talking about, unsurprisingly, channel related update stuff about videos, content changes, and plans for the future of the main channel.

My secret, and very much patented, Future Rimworld series ideas.

CLICK HERE TO SEE IT RIGHT NOW

In this magical document are the upcoming, or early planning, for future Rimworld series that I've been quietly working away on, amid a lot of other things. Though it's only very basic, it's an outline that I'll be using to work on for future series mod packs, and I wanted to get some feedback from you all to see which ideas sound more interesting.

And on that same topic, if you have any entirely fresh and new ideas using mods that I might have not previously seen, or if you've got a plan for one of the bigger mods we've used before, then by all means throw them my way.

So I'll go through a couple of my favourite on there with an idea for how they might play out.
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Animals VS Humans Rimwar Genocide:
Status: Planned Soon (Within 2 series)

Player colony which consists of only playable animals, recruiting regular humans is restricted. Maybe some other anthropomorphic factions present in the world that are neutral.

Tech level: Rimworld Spacer-level WITH Magic (No Glittertech, No Rimfactory, No Androids)
Play as the sentient animals from the Pawnmorpher mod

Goal: Wipe out all pure human factions, RimWar Victory condition

So, this is quite a simple one on the surface, but pretty bloody complicated. In all honesty, I was working on this as the next mod pack for a play-through, but it ended up being a bit more complicated than I anticipated.

As we found out in the Glittervoid play-through, it turns out that not only can you morph people into animals with the tagging rifle, but you can also tame sentient animals that can be controlled like regular colonists. That gave me the idea of a full on Animal-Human world war, using RimWar (again, similar to Glittervoid) but with the main gimmick being that we could only use and recruit people who were either animals, or had been transformed into animals.

I was testing it last night and it was originally pretty promising, until I realised that people which you transformed in the Mutagenic Chamber are incapable of any skilled labour at all, which makes perfect sense, but means we would never be able to build or craft anything, and, to hopefully no ones surprise, that also tends to make the game a bit more difficult than usual.

One thing I did like about it though was that when used in conjunction with the animal gear mods, the combat bionics mods (that we used in the Robodaddy series), and xenobiotic patcher for full animal surgeries, you were able to make some insane combat animals. Think of the Mandrill, which appropriately had drill arms, or one of the combat Joris' which had his legs upgraded and ran faster than a jet (Santa series), but a whole army. The weakness of being animals was quickly evened out by being ridiculous superpowered animals.

The Empire and other high tier factions might have trivial advantages like being able to craft things, or opposable thumbs, but things were actually surprisingly well balanced, all things considered.
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Museum:
Status: Planned Soon (2 - 3 Series)

Jon Hermond, Martinius Lastname, and other relevant characters being the quest to create the ULTIMATE collection by stuffing every creature possible into biovats (similar to the concepts from Dino Madness and VOID series) with heavy emphasis on caravanning into different biomes to collect creatures added by new mods such as alpha animals, magical menagerie, Rimbees, megafauna and others.

Tech level: Rimworld Glittertech-Level (No Magic, No Rimfactory, No Androids)

Goal: Complete a pre-determined checklist of Animals such as end-game Dragons, GeneticRim Hybrids, Big Dinosaurs, Horrible Cthulhu monsters, ALL Joris’

So this was a pretty fun idea that came out of the Skyrim series, on the second channel, where our goal is to collect all of the things - weapons, armour, animals, you name it. Then it occurred to me that we could just do the same thing in Rimworld using the power vats that we used to capture the enemy monsters in Glittervoid.

Most of the gameplay would be around purely collecting - probably slightly easier difficulty than usual series, with all sorts of strange creatures and animal mods, like Dragons, Anima Animals, GeneticRim, etc but before we started the series we would have to come up with a final 'list' of animals to collect as our win condition.

This would give us a lot to do, not only the mad scientist cross breeding stuff, but caravanning out to various different biomes to gather up animals, breeding programs and incubation with the dragon mods, all while carefully making sure that nothing happens to our pristine collection. Think of it as Genecorp, or Jurassic Park, version 2.0. This time with an actual end goal.
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Those are my two personal favourites right now, but I think I'm most excited for the big Seven-Deadly Sins cross over arc, as it has a bit more of a theme than the usual yearly Rimworld crossover series that we end up doing.

As I said before, if you have ideas for themes, feedback, and additions to these mod packs/campaigns, or entirely new ones, then let me know below and I'll have a read through and see what I like!
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CHANNEL RELATED UPDATE STUFF STARTS HERE:

So, firstly the main channel. In the first time since October 2018 if I'm remembering correctly, for over a week now the main channel has only had 1 video a day going live every day.

Now for those who don't know, or don't follow them, I have also been uploading to 2/3 other channels as well, so some days there were actually 6 videos going live on some days.

Firstly, we have the second channel, where I do much longer video content, RPGs, basically classic "lets play" style content. On the second channel, every day at 9am is Skyrim Elysium, which is a huge mod pack for Skyrim designed around collecting items and filling up a grand gallery to display everything, with the idea being that you get to see as much as Skyrim as you can in a single play through. Then at 12pm I upload daily Binding of Isaac content, which I ran a few episodes on the main channel, but decided to move it over to there after the pretty lukewarm reception.

Then there is the Elise and Sam channel, where Elise and I do daily tea reviews, essentially a 30 minute - 1 hour daily podcast style content where we try different foods, sauces, drinks, etc. Originally it began as an advent calendar style series on tea that we started on the Roll1D3 channel, but moved it over there because people wanted more. Then along with tea review we also do a daily Q&A series where people send us questions to be answered, while we play a game in the background, currently its Dark Souls but that won't be lasting much longer, then we'll start a new game but keep the Q&A format.

Finally, we have Mr Streamer's Professional Channel which generally consists of me doing silly voices across short videos, and I would highly recommend AVOIDING IT AT ALL COSTS if you value your brain cells or current IQ at all.

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Now with regards to the main channel, a couple of things worth mentioning.

A) I have a plan for the rebrand, I'm basically going to jump on an idea very soon, it requires a lot of tax documentation updating, URL/Username grabbing, etc, but that will be happening in the current months. I'll also be reaching out to artists to get a Youtube banner designed.

B) I do plan on returning to more than one video a day on the main channel very soon, but I wanted to try some lightly scripted videos as a nice change of pace, consisting of games that have popped up on the Patreon polls and things that people have told me I'll be interested in. That way it will hopefully keeps things fresh and interesting!

I just need a bit more time, so when a couple of the 5 current series end across the many channels, then I can dedicate that time to the rebrand and new content. Just waiting to wrap a couple of things up first.

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Finally, an apology to any of those I have yet to respond to on here who have sent me messages. Not only do I continue to have issues with Patreons messaging system (messages not correctly marking as unread, replying not sending etc) but I'm getting a lot of daily messages so it's hard to keep on top of them all with the current content load, but I'll clear some time in my schedule later today (might skip Isaac - sorry!) just so I can reply to all of you and make sure we're all up to date.

Also, oh god I just realised this as I was typing, I don't think I published the full names list did I? Did I? I don't think so. Either way, the new names list/spreadsheet is live, and will hopefully allow me to keep up with all then names that you've requested a lot easier now. Before I was juggling them across Discord, the Google Form, messages on here, and it was a nightmare. The bonus to this is that if, at any time, you want a name changed or updated to match the current Rimworld series, then you can send me a message here and I can change it in case it pops up. As a reminder, I'm still prioritising people who haven't had in game names yet, and we're way behind on free space, so bear with me!
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And
as a very final note for today, I hope you like Joris', because I've heard there might be some coming to a platform near you soon.

Of course, as always, thank you for your support. I apologise about not being able to keep up with the messages, and I apologise for the 1 episode a day on the main channel, but I'll rearrange some slots soon and try and streamline things now!

Tales of your misdeeds are told from Dictator General Pain to Derrick Lorge,

Sam
Mr Streamer
Roll1D2
Inventor of the 25th Hour



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