added 3 quick clothing variations
further improved some keyframes in transition animations
scripted temporary light toggles depending on where the player is
added rain particles that can be visible through the windows
scaled and moved the wall assets so that they don't interfere with the window view
updated Liz to her latest version
I have noticed that the scene performs poorer than a 2p scene usually would. This is likely caused by lots and lots of cubes and CUAs colliding with each other. There is a fix though - with CheesyFX's plugin I can tell each object with what to collide with and with what not to. But it's a lot of work - there are a lot of objects and with each I need to go individually to determine what should it not collide with. Not for this update, but rather for the next.
This update is about rescripting the scene into pose switcher, voice acting, more animations.
Right now though I will focus on making this month's Minor release - a scene update. A small QoL Bath update that will come out soon doesn't count btw.
P.S. forgot to mention that I've also made the smoke particles more transparent, so they are not as cartoony anymore. Same as I did in Bath. Still figuring out how I can make more realistic steam particle effect, but there is no rush. It can be in another update.