3 big releases in a row was tough! ':) I remember times when I'd do a scene in just 1 week, but nowadays scenes take a whole month worth of evenings! May I will need to chill a little bit to catch up on the on-going asset building projects for future scenes, such as animated NPCs, succubus tail, succubus wings, tongue asset, re-structure of Succubus lair etc. NPCs being a priority of course. Maybe do a port also if I can manage it.
So among just usual updates to your favorite scenes, this means that I will be doing one of three things:
1) a new scene but simpler
2) some more extra updates and a couple of snippets instead
3) make a Major Release-scale update of Banya (lots of poses at once, restructuring of the UI, better integration of mechanics to make them gameplay)
Lots of things to catch up! I've got big ideas also but currently I need to not push them right away after the huge amount of work that Passion's Bite was. There are also some minor updates to some scenes I've been holding up that I will push, some UI fixes, single pose additions etc.
So May will still be a lot of work for me and a lot of stuff for you guys, but at least I'll be doing chill stuff and not dealing with new unexpected challenges.
I hope you will enjoy!