This is the part of the scene where you will get to interact with the stewardess in order to figure out how to seduce her. She is scripted to do her routine of 3 actions she will switch between on her own (do not show in the footage the full routine so that we keep things short), and you can call her to you from any spot. She will bring you the glass and the wine and fill it, and you can ask her to refill it at any time. Not to mention story-specific interactions.
The huge amount of scripting for the stewardess's behavior is done. This is by far the biggest part of the job, "rest is easy".
The scripting keeps track of her state, i.e. what animation is she currently in, and therefore decides which exit transitions, walk loops and enter transitions should she play at any given time.
This is finally functional! Obviously animations will be adjusted, particles and sounds added where they should be etc. But this is something we haven't had before for sure!
Remains to be done:
- finish the story sequence
- add "gameplay" poses
- overall scene buff up: SFX, VFX, UX etc. etc.
I'm aiming for this weekend, though can't be 100% sure with mega-projects like these.