SakeTami
VAMFantasy
VAMFantasy

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[WIP] Further work on the animation system

This is getting complex! We need several state machines and many relays to determine which animation should be played when calling or ending pathfinding routine. But don't worry, it's not like you're reading this from a person who has set up pseudo-pathfinding system with 300+ logic bricks 3 years ago...

Anyway, we will be using Bateson's "cybernetic explanation" here to determine the right animation to play. So that you guys can have the stewardess both autonomous and reactive at the same time while you will be figuring out how to progress the story.

I have a few other tricks up my sleeve for this one, looks like we can have a dynamic music system here so that it blends to different version of the track depending on the situation (action, dialogue, idle etc.). Very fun scene to work at and to me that's promising.

[WIP] Further work on the animation system [WIP] Further work on the animation system

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