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VAMFantasy
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[Prototype] Un-grabbing from player

The best use case for the previous prototype I've shown you is when a model takes an item player gives her.

But here we encounter a problem where we can't apply animation (or anything, really) to the object the player is holding until player actually releases the hold button.

With usual means it is almost impossible to forcefully take an object away from player's hands. Which is why in Heaven for Thought there were actually two glasses of wine nearly seamlessly replacing one another. But now I've found a specific sequence of triggers that allows us to "un-grab" an object on demand which solves last major problem with object-oriented puzzles in VAM.

Now it's really a matter of good ideas for scenes where you would have to interact with objects.

hazmhox has conjured a mini-plugin that you can just trigger to un-grab to make it easier and not do my very specific set of triggers. With such things there is a high chance that you guys will find these mini-tools inside VAMStory updates.

[Prototype] Un-grabbing from player [Prototype] Un-grabbing from player

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