I wonder, how would this affect quality? would it now be independent as well for each output or all outputs have the same quality output?
Adrien Angeldust
2026-02-24 13:09:21 +0000 UTC
That's great news! I always found those independent probabilities limiting, it also leads to funny results in other mods.
E.g. pyanodons has such cases, but it also has other weird cases that might not be handled yet:
1) 25% A, 25% B, 50% None
2) 95% A, 5% chance for both 5 B and 6 C, independent 85% change for D
Would you mind linking the forum thread, I can't seem to find it? I'd post this as additional info, just in case.
Fabian Maurer
2026-02-24 11:32:29 +0000 UTC
I can see it making sense for things like the uranium processing where it "sometimes" gives the second item :-)
Ryc O'Chet
2026-02-24 09:35:08 +0000 UTC
Why Wube implement probability independendent in the first place..
smiler
2026-02-24 07:11:48 +0000 UTC
Very informative on how factorio handle probabilities . Thanks for posting!
Jegzair
2026-02-24 02:06:19 +0000 UTC
Yay! Well done. When you explained the problem a while ago I was excited for it, but had limited ideas on how it could be used other than the use cases you already had outlined in the forum post.
As someone also going though some unspecified internal stuff at work, I get it, sometimes a simple feature has to go on the back burner for a while and it sucks, so I'm glad that whatever internal roadblocks you were having have cleared up enough to get this across the line.
May I ask is the implication that some vanilla (native?) recipes going to be updated to use this pattern in 2.1? You mentioned Uranium Processing. I ask for two reasons:
1) While Wube on the whole has been very mod friendly, the inclusion of specific features in base game means that there is likely a better QA turn around for any bugs. (Classic Dogfooding)
2) New content. I know that Wube isn't likely to sit on hands, and any upcoming changes to the core gameplay that improve some of the rough edges are things that I want to hear about!
NightKhaos
2026-02-24 00:45:31 +0000 UTC
Awesome work. Always thought it was odd to roll each one individually.