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Earendel

Earendel

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Earendel posts

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Tileset mashup

I’ve been working away on getting my previous work on the SE 0.8 version (built for Factorio 1.1) to load in Factorio 2.0. There’s a LOT there. Comparing the version of SE0.8 for Factorio 1.1 t...

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Space Exploration Closed Testing Update

Space Exploration 0.7 has been in closed testing for a month now, so how’s it going?

Slower than expected. Part of that is from me being unwell for over a month (I’m finally better now), ...

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Space Exploration 0.7 Closed Testing

I’ve been asked for a bit more detail, well maybe this is too much, but it’s a good month for it because I've been doing a lot on the mod updates.

At the end of the last devlog it felt li...

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Not quite ready for testing

It’s time for another devlog, and the main thing to talk about is Space Exploration. I was hoping that this post would be “it’s ready for testing”, but no. We ran into some blocking issues....

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Regenerate Terrain

Sometimes if you update the game to a new major version, update a mod, or change mods, it can change the rules that the game uses to generate terrain. When this happens the parts of your map that h...

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Preparing for Factorio 2.0

The release date for the Factorio: Space Age expansion has been set for a long time, but there was always a chance for it to be pushed back depending on the beta access feedback. Well we’re in be...

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Flooding improvements and flood barriers

I managed to get the new lake flooding system to a good place. 

The first proof of concept version from last month slowed the game down every time a chunk loaded. In this new version tho...

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Flooding proof of concept

Flooding is supposed to be one of the medium-sized features of 0.7. I’ve known that it was theoretically possible for a while, but it’s always good to have some proof of concept code to get thi...

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Progression changes in SE0.7

I’ve had some questions from Patrons that relate to progression in SE0.7 and the uniqueness of the new planets. Will they be different from each other in the way that planets are different in the...

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Before the universe

The way that you start a new game in 0.7 is different to 0.6.

In 0.6, as soon as you start a game it builds the universe. Any control over how the universe takes shape needs to be done with m...

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Feeling Blue

The last month has been a really sad and difficult time for me. I don’t want to go into details, it’s just to say that I didn’t get as much done this last month as usual. 

O...

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Decorative experiment: Beanslime

I’ve started making some experiments with new decoratives, more specifically the low groundcover types. There will be larger bush type decoratives too, but the groundcover ones are more important...

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Biomes strategy

I’ve taken the trees from the last post and put them straight into the game. This is never going to look great for a few reasons:

  • The sketches are to indicate a vague artistic directi...

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Alien Trees

Here are some of my sketches for new alien 'trees'. Few of them are actual trees, but the game engine categorises anything larger than a non-colliding shrub as a tree. 

The biology of ne...

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Science Master Plan

It’s time for more details about science in SE 0.7.

One of the challenges of making Space Exploration is that there’s a lot of stuff in the final ‘vision’ but in the current version a...

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Clifflet testing

Recently I’ve been working on my new cliff system. I’ve vaguely introduced the concept before in the Iridium Planet post, but there’s been a lot of progress since then.

The new system u...

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Xenorkyd Planet

Some planets are hot, some are cold, some are dry and some are oceans, some are lush with plants, and some are infested with… other life. Xenorkyd planets (pronounced Zenorkid) are mostly covered...

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Hiding transitions with decoratives

With Alien Biomes V3, I'm trying to keep the number of tilesets to a minimum. As a result, there are lots of situations where the colour difference between two touching tilesets is much greater tha...

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Uranium Planet

Here’s the current Uranium planet map generation and a mockup of one of the biomes. This biome shows some signs of life, but there will be other areas that will look a lot more dead and decayed. ...

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Snowy rocks & transition tilesets

Here’s some snowy terrain transition testing. I think the snowy rocks turned out well. The snow layer is hand-painted so it took a while to do all the variations.

I’ve been spending a lot...

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Floods & Vitamelange

On vitamelange planets one of the central mechanics will be flooding. The planets will be dominated by large lakes. Each lake will have a geyser or whirlpool that will periodically flood low lying ...

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Iridium Planet

This is the iridium planet so far. There are a few very work-in-progress things. The image on the left is the map and accurately shows what is generating right now. The map generation isn't final b...

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Vulcanite Planet

Here is the Vulcanite planet. Rivers of lava, volcanoes, and red desert. It’s still a work in progress but is a big improvement over the current vulcanite planets, which are essentially featurele...

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First look at new planets

To the left is a Water planet. It’s a pretty nice place to crash-land. There are abundant basic resources in a convenient balance to make a first base. Mining the core brings up a lot of water wh...

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System maps preview

Here's a preview of the new system maps and the graphics for special planet types.

This is all subject to change, but even in this state I'm finding it very useful for testing the universe ...

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Interstellar map preview

This is still a work in progress, but here's a preview of the 0.7 interstellar map so far.

Beyond the nebula background, you might notice things like binary star systems and star colour cod...

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Space Exploration Logo

Here's the long awaited Space Exploration Logo.

Space Exploration version 0.6 is starting to stabilise so there's a bit of time for things less directly linked to gameplay, like the logo. T...

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General update

I don't want to give too much context to the image, it's a sneak peek of some future content.

For a more general update, another normal version of Space Exploration is nearly ready to go with...

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Space capsule navigation

Work on the next big Space Exploration update continues. One of the main features of the update (apart from space elevators) is the space capsule navigation system. 

Space capsules will ...

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