Hi Guys,
Like a lot of us I've had a busy summer, with illness and a couple of major life events. I want to get back to business as usual, so this is my update for September.
I'm pleased to say that this month I have gotten down to some serious detail design work and the detailed design for SR6 Beta is taking shape. The main difference is a total redesign of the base and enclosure. The Alpha design was always a stopgap and in the Beta I want to achieve the same ease of construction and access that we have in the OSR2.
The other big difference with the SR6 Beta will be a complete set of detailed, step-by-step build instructions. Because of its complexity SR6 will never be as easy to put together as OSR2, but I want to make it just as accessible. I want anybody to be able to experience mindblowing six axis movement, because it is night and day compared with a single axis stroker.
SR6 Beta is a lot of work, so in the meantime I have some smaller releases coming up this month. At the $8 tier I will be releasing a first update to my new VaM plugin. This adds T-valve functionality to the plugin. I also have a bug fix, which addresses a model tracking connect/disconnect issue that can cause a sudden jerk when the models lose contact during gameplay. The fix makes the transition a lot smoother.
Also at $8 tier I intend to issue an update to the OSR2 starter pack to include the ESP32, which seems to be an increasingly popular option.
For the $2 tier I will give you guys a sneak peak of how SR6 Beta is coming along in the next few days.
As always a big thanks to all of you who support my work and keep me in business. It's with your help that I can continue to raise the bar on these kinds of computer controlled toys.
Patron
2021-09-23 16:57:36 +0000 UTCTempestVR
2021-09-23 16:44:58 +0000 UTCPatron
2021-09-23 16:11:49 +0000 UTCTempestVR
2021-09-21 23:28:01 +0000 UTCgeo_gan
2021-09-21 19:55:08 +0000 UTCVirtamouse
2021-09-21 19:24:56 +0000 UTC