If you are a Patreon, you can now download all ULTRACAM Betas from my Discord server. Simply go into Settings->Apps and Link your discord account. After that join the server Click Here and look for a channel named #ultracam-early-access ! :)
Beta 6 was a challenging update to develop, mainly due huge technical work involved. One of the key features introduced is a powerful system that allows users to fine-tune various visual aspects of the game, such as color correction, fog reduction, bloom adjustment, and much more. Although this system is still in its early stages, it already contains over 1,000 lines of code and will continue to expand as development progresses. Currently, Beta 6 includes several pre-built presets for you to explore and experiment with. Additionally, you can create, save, and share your own presets with other users. All presets are saved in SDCARD/UltraCam/Presets/.
In addition to this, Beta 6 addresses some of the most frustrating FPS bugs, including issues with climbing speed and ladder climbing. The Flurry Rush bug in BOTW has also been fixed, along with various other bugs like music overlap. These issues were very difficult to address, but thanks to my friend Fl4sh, I was able to resolve them in a reasonable timeframe.
Below, you’ll find one of the new UltraCam presets created by me. There are also presets made by other modders and creators, including Waikuteru, Fl4sh, Aster, and Digital Dreams—some names you may already recognize!
Beta 6 also fixes the long-standing depth buffer issue. This problem caused the depth buffer to flicker when moving the camera. With the new update, the depth buffer is stabilized internally, which has also resulted in a slight performance improvement.
PS depth buffer can still get messed up in the Yuzu emulator or Yuzu forks. Outside of my control.
In the future I'm also going to be working on Echoes of Wisdom. Which will be added to the collection of Betas until finished. BOTW should also soon release to the public, that really just depends on how much free time I have to finish up fixing bugs/finishing up features.
Lastly, here's a video showcasing the new TOTK UltraCam along with Digital Dream’s RTX Reshade preset and the color correction applied using the new system.

BOTW UltraCam Changelog
Resolution Options: Re-added and can now be pushed up to 2048x1152 (slightly over 1080p). 4K support is planned for future updates.
Fixed SaltyNX Support: Now works correctly with SaltyNX on Switch.
Performance Improvement: Loading on Switch should be slightly faster.
Flurry Rush: Fixed the distance calculation for Link and enemies across all FPS settings.
Music Desync: Resolved issues with music desynchronization at high FPS.
Thunderblight Ganon (Gerudo Desert):
Camera zoom (Sheikah): changes FOV to 10 when inside 3D map areas.
TOTK Changelog
UltraCam Effects System: Allows modification of the game’s atmosphere.
Effects Tab: Added to the menus.
Menu Save Option: Auto-saves UltraCam effects settings when the menu closes.
Auto Loader: Automatically loads UltraCam effects.
Save Preset: Option (BUTTON) to save UltraCam effect presets.
Load Preset: Allows you to load presets from a dropdown setting.
Effects Multipliers:
Multiply: 0X = (1.0f multiplier).
Add: Adds a flat value to default values.
Disable: Turns off the value override.
Override: Completely overrides all values.
Menu Settings for Effects:
Palette Dropdown: Selects the current effect.
Preset Name: Name of the preset (default is a string).
Save Preset: Saves presets to the SD card or emulator folder.
Weather Settings:
New Weather Force Setting: Includes snow and rain in Gerudo.
The Follow Weathers are available:
Game Default,
Sunny,
Cloudy,
Rainy,
Heavy Rain,
Snow,
Heavy Snow,
Thunder
Environmental Effects:
Enviromental Effect: Allows you to force a different area's Enviromental atmosphere.
(13 different enviromental effects)
Bloody Sky: Forces bloodmoon sky.
Sky Color (WIP): Changes cloud color.
Environmental Color: Adjusts game gamma, RGB, and brightness.
Palette Manager:
Background Color RGBA: Controls background color.
Fog Color RGBA: Controls fog color.
Sun Color RGBA: Controls sun color.
VolumeMask Color: Controls color of VolumeMask (also fog and effects).
Sky Intensity: Controls the intensity of the sky/sun.
VolumeMask Intensity: Controls the intensity of the VolumeMask.
Shadow Intensity: Controls shadow intensity (disabled by default due to conflicts with environmental cloud effects).
AO Contrast: Adjusts ambient occlusion contrast.
AO Scale: Adjusts shadow amount and contrast.
Fog Start & End: Controls the start and end of fog (setting both to 0 removes all fog).
Bloom: Adjusts bloom amount, luminosity, and strength.
Preset Management:
Added Presets:
Disable,
Clarity (MaxLastBreath),
Vivid (Fl4sh),
Waikuteru Theme,
BAL (Digital Dreams),
Blue (Aster).
Game Speed Rework:
New Global Object: Handles calculations every frame inside of a new class.
Delta Time Update: Now Updates on the presentation thread.
Reworked DeltaTime Smoothening.
Static FPS Option: Option to disable Dynamic FPS.
Climbing Speed: Now Correct on all FPS settings.
Ladders: Removed FPS cap.
Ladders Climbing: Now correct on all FPS.
Cloth Simulation Speed: Correct on all FPS settings for versions 1.2.0 and 1.2.1.
Menus: Use hardware timers instead of frame counting to avoid black-screen bugs, resulting in a more consistent experience.
Depth Buffer: Forced to always be on, fixing flashing at certain camera angles.
Performance Improvement: Enhanced with the above tweaks.
LOD Control: Currently disabled.
Benchmarks Reworked (WIP): Uses an object to store average results between benchmarks. To-do: Add loop & menu functionality.
Cheats Added:
Gravity
Wind Speed (Currently disabled)
Player Speed
Climbing Speed
GameSpeed:
No longer crashes at 60 FPS or below.
Menus:
Automatic Save: Saves some settings automatically (cheats and effects for now).
Fixed Memory Leaks: Addressed crashes caused by Memory leaks.
New Utility Tab: Currently unused.
Interactive Boxes: Currently unused/unfinished.
Overlay Information: Added ladder and climbing timer.
FPS Overlay: Fixed runtime issues extending beyond 60 minutes.
Float and Int Sliders: Improved input method for better user experience on controller.
File System Manager:
Features: Complex system that allows for a better memory management and copy of entire folders, structures and files. (WIP)
Memory Management: Can now steal memory from the resource heap for file transfers and writing larger files.
Now uses the above Custom Heap: Which further reduces Memory overhead on Switch.
Config File System Rework: Improved crash prevention and value reading.
Memory Viewer: New tool for internal debugging, available in dev builds only.









Hajslapahoe
2025-01-20 16:33:46 +0000 UTC