TOTK Optimizer 2.0 (UltraCam Beyond) Pre-Release 4 (FINAL)
Added 2024-02-28 00:42:05 +0000 UTCTOTK Optimizer is about 98% finished at this moment, a few benchmark features are missing I plan to finish them later today or tomorrow, it's fully usable now.
The reason for posting this instead of releasing it to the public tomorrow (28th) as i had planned to, it's because of the recent lawsuit against Yuzu and TOTK. I'd like things to calm down a bit for a few days before the official release is out, my birthday is in about 4 days and I'd be away for 2-3 days, in the meantime you all can have a bit of fun and explore the new Optimizer release that will also be apart of all future EA releases from now onwards, the new Optimizer allows for the loading of pre-made configuration for the UC EA config, making it very easy to integrate any changes inside of it.
It'll become the primary setup for EA branch, no more change this config to get your desired resolution, etc. The optimizer can just set it up for you, it will remember it's settings making it very easy to integrate.

In the meantime, UC also got a few upgrades such as:
- Up to 480 FPS lock.
- Delta time stabilization, which increase game fluidity.
- Benchmark can now be cancelled early.
- Hybrid FPS.TOTK Optimizer will prioritize using a static Delta when it hit's it's FPS target. DO NOT UNCAP FPS IN YUZU.
It can now easily lock to 480 FPS if you need uncapped FPS. - Fixed Benchmark failures.
- Fixed 30 FPS cap not working
- Fixed many other small bugs present in the code.
- Fixed FOV Player updates not working when config fov is set to 50
- Fixed Physics jiggling at 60 FPS.
- Fixed Physic Cogs bugging out in a few shrines.
- Fixed Player Speed inconsistencies
- Fixed DFPS inconsistencies
New Settings
- Animation smoothing
- Animation Fadeout
Some of you may be wondering what will there be in the next EA release? I already have something ready to release very soon in march. A dedicated TOTK server console, allowing you to do many things in real time. Such as saving/loading/deleting keyframes, some gameplay aspects like godmode/hp regen and lots lots more, like changing resolutions and shadows in real time. Allows you to change FPS cap in real time to test things out and lots and lots more features. I plan to integrate this eventually into the Optimizer but it will be a difficult job. This console will also allow for the spawn of actors and more but unsure when this will make it to the EA version yet, due to circumstances. (These things are still unfinished and I'd like to take more time to finish all of it.)

A little sneak peak of the console that will come out with Version 3. (Keep in mind not everything is functional in the console at this moment, hence the delays)
V3 CHANGES
- Fixed ryujinx/yuzu portable path issues (hopefully all working now)
- Fixed unable to download UIs
- Fixed Time being stuck at 7 AM
- Changes some of the shadows/resolution preset to avoid issues.
- Benchmarks can now be copied by just clicking on top of the text.
- Decreased the Increased render distance
- IsTimeSlower bool set to false by default now.
- Fixed .ini file path being wrong.