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STRANGE Unity Changes! Wtf?!

So I was planning on making a another little post this Tuesday but I have been caught up trying to read all the new details about what's happening to Unity at the moment. They seem to be doing some really wacky shit that might not exactly impact smaller devs like myself at the moment, but could be a BIG problem depending on whatever happens in the future. Unity wants to charge devs every time someone installs one of their games, so essentially what this means is: if Beauties of Blackfall or Grabby Lust Ghost was installed at least 200,000 AND also made $200,000 within a given year (both need to be met before you're subjected to extra fees), unity would then begin charging for every install after 200,000 installs. The install fees are small like $0.15 per install, so those aren't my main concern while reading all the changes, it's how easily this type of pricing might be exploited by pirates and other malicious groups. Unity has still not clarified how this system works with piracy, there's no clarification on how easy it would be for someone to simply purchase a product and manipulate the fee by "re-installing" the game over and over again. What's stopping someone from doing this? In this situation it looks like Unity is making a pricing model that actually allows pirates to hurt devs more directly if they don't have any measures to prevent it. If you need more information about what's going on look below.

Read more about it here.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

I dont fully understand it all myself but I'm trying to get all the details I can. From what I DO understand, it might be safer to launch Grabby Lust Ghost and Beauties of Blackfall for free. Products made in unity that reach the 200,000 installs but dont make $200,000 in the same year are not affected by this, so in the event the games ever reached 200,000 installs after it's release, I wouldn't have to be threatened by Unity's extra charges or exploitation from pirates.

I don't really imagine my games ever exceeding $200,000 in a given year, but releasing the games as free products means there would be no chance they'd ever make $200,000 and we would be safe from whatever Unity is doing. That's my solution at the moment.

I'm being led to believe a situation like this is possible lol.


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