tl;dr - I've made some progress on a commissioned Emi group h-scene!
This week's images
You've seen Emi in this swimsuit, but these are some new shots for a commissioned scene that I'll describe below. I think in general my sense of lighting and depth of field has been improving too, don't you?
Emi commission progress
A while back - back when I was making PAL, mostly - I would take some commissions for ideas for future content. Generally bonus scenes of one kind or another. Unfortunately through the gradual, creeping escalation of the production values of my games making content and developing stuff became more demanding, while the commissions were also getting bigger, and I eventually just couldn't afford the time to keep taking them.
I retired the commissions tier a long time ago, but when I did I still had a couple of outstanding jobs to do for which I'd already accepted payment, and I've been keen to make sure those get done sooner or later (later, as it's proven). I've also wanted to avoid doing a shitty, careless job on any scenes that I end up making for people who invested their money in my work, so I've had to wait until the inspiration strikes to actually do something good. Thankfully, people have mostly been very patient with me.
Anyway, I'm at a point where this particular commission for Emi to do a scene where she makes a porno with three guys beside the pool is getting reasonably close to finished. I've got a good array of pictures designed for it and the writing's getting closer too. This next monthly update is at a bit of a weird spot because I have a lot of somewhat developed ideas but not much that's really ready to go for a new release, and ideally I'd like to get back on track with early in the month releases, so including this scene seems like it'd be a good inclusion for this month, along with maybe some other stuff that will be less complete, but still hopefully exciting to see...
Interactive screens are good!
One recent trick I've found with writing is when I get stuck on how exactly to do a moment or to string a bunch of smaller ideas together, then I can just turn it into an interactive screen with a bunch of options and the content no longer feels so disjointed, while at the same time being a lot easier to write. That's something I've employed here, because I had a number of notes and asides that didn't quite flow, but now by making it into a couple of interactive screens I find it's a much better scene than if I'd just made it one long linear run.
I've probably mentioned this before but it bears repeating, because I feel like it's really been one of the big stylistic developments I've made in recent times that marks an improvement in my development toolbox.
Do my interactive scenes make a difference for you when you're playing, or are they pretty much the same for you as linear content? Also, does a commissioned scene like the one I described above sound like a good central content feature for the next release to you? I'd very much like to know, so tell me in the comments!
BBBen
2020-07-21 12:50:32 +0000 UTCsnajones
2020-07-21 12:33:33 +0000 UTCBBBen
2020-07-20 06:59:54 +0000 UTCHuhnDoener
2020-07-20 05:55:59 +0000 UTCBBBen
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2020-07-20 04:47:34 +0000 UTCBBBen
2020-07-20 00:58:51 +0000 UTCvladeemer
2020-07-20 00:41:19 +0000 UTCBBBen
2020-07-19 23:22:08 +0000 UTCSYH
2020-07-19 23:08:32 +0000 UTC