SakeTami
acidbubbles
acidbubbles

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Timeline 3 is now public!

TL;DR: Everyone can now get Timeline for free!  https://hub.virtamate.com/resources/timeline.94/

What should I do next? Check out my Trello board, and let me know what you think. My next priorities are to bring Collider Editor's quality on par with your expectations, and release RubberLeash, so parenting can be smoothly animated. https://trello.com/b/3dqtmZ3u/acid-bubbles-plugins 

Major features

- Layered animations (e.g. independent breathing, emotions and movement animations, each with their own sequences and events)
- Triggers (play sounds, transition colors, activate unity assets and anything that's triggerable!)
- New and greatly improved UI (collapsible panel, scrollable dope sheet and right panel, reorganized screens, screen dedicated to layers playback)
- Syncing of atom animations without the controller plugin (by animation name, supports layers)
- Allow curve types on start/end frames and on float param curves
- Much better curves viewer with labels and stacked views
- Support for parenting in animations (set your controller to on and choose a parent controller and everything will be relative to it)
- Per-animation speed and weight (strenght of the animation versus external forces)
- Storable actions for speed, weight and play for each animations  (much easier to randomize speed or trigger specific layer animations on  collisions)
- Animation curve in-game preview so you can quickly visualize the animation curve
- Controller plugin in-game view now supports all features, so you don't need to open the atom plugin screen at all
- Mocap import in sync with the animation, for both controllers and morphs!
- Re-orient whole animations easily on all frames or a subset of frames in bulk mode
- Import and export animations, including presets support for sharing your breathing, dancing and talking animations

Minor features

- Automatically create/sync animations in all other atoms with the same name, length, etc.
- Better blending and support for more than two animations blending at once
- Support blending with other forces
- Increased physics reliability
- Remove all keyframes button
- New curve types
- Merge load support
- Support animating rotation-only or position-only controllers
- Support lazy loaded float params (plays gracefully before they are ready)
- Reduced memory and improved performance
- Relies on VaM's Play/Edit mode instead of providing a "locked" mode
- Fixed resize modes, they now actually work
- Dope sheet is now scrollable in VR
- Dedicated "delete keyframe" button
- Dope sheet now allows selecting a specific keyframe by clicking on it, and select more than one using the ctrl key
- Multiple animation keyframes issues are auto-fixed
- Many, many more small fixes and improvements, I just lost count!

References

- Get it on Virt-A-Mate Hub, and let me know what you think! https://hub.virtamate.com/resources/timeline.94/
- Check out the detailed documentation on the wiki: https://hub.virtamate.com/resources/timeline-3-wiki.860/
- Get started quickly with the video tutorials: https://hub.virtamate.com/resources/timeline-3-video-tutorials-beginner.903/
- Ask the community and share your creations Acidbubble's discord: https://discord.gg/VtUpPkb 

Timeline 3 is now public!

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