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I Am Legion Reborn
I Am Legion Reborn

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Unofficial Dev Tools - Dev Status - 07 - 23 -24

Hey guys, hope the week is going well!

Here with another status update for the Unofficial Dev Tools. This is the editor tool that simulates what will be loaded into the interface for the NPC Designer for the Unofficial Dev Tools. This tool works for currently 5 of the games with the ability to create easy to merge mods for changing NPCs. Dying Light 2 will need more work to be brought into the system, but the other games are currently working well. This will be recreated with a 3d interface that will show the actual 3d model and hopefully the skins and other details you can add to specific NPCs in all of the games.

You can find the latest report for the Unofficial Dev Tool here!

https://docs.google.com/spreadsheets/d/1TmpXHkGMPN1Hi7aI88QdIPOBfTV3qwZC/edit?usp=sharing&ouid=115101026507896153572&rtpof=true&sd=true

I created several new parsing systems for returning very specific data from .pre, .gui, .gpufx, .xml, .ppfx, .model, .scr, and .pefab files.

Managed to get the serialization of Prefabs, GUI, and GPUFX files added to the Unoffocial Dev Tools today. Running the Database code on the files now...that's 84270 prefabs being added haha. What's good about this is that say you wanted to swap out a single model on a prefab file to reference a different mesh but wanted it to be safe from updates in DL2, this solves for that. As maybe some of you know, and I found out the hard way, the Prefab data is rebaked with each update if they change something on the map. This can make it a pain in the ass to support changes or additions to prefab files after an update. Well now you don't have to, the code will just add the new data and translation shifts and keep your single change to the mesh reference without ever having to touch the data again ^.^ gonna make adding map changes to the campaign much easier to support long term.

Hope everyone has a great week!


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